/external/deqp/external/openglcts/modules/gles31/ |
es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 214 glw::GLint compile_status = GL_FALSE; local 232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); 234 if (compile_status != GL_TRUE) 257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); 259 if (compile_status != GL_TRUE)
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es31cTextureStorageMultisampleFunctionalTests.cpp | 466 glw::GLint compile_status = GL_FALSE; local 471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); 474 if (compile_status != GL_TRUE) 846 glw::GLint compile_status = GL_FALSE; local 901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); 902 if (compile_status != GL_TRUE) 907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); 908 if (compile_status != GL_TRUE) 1788 glw::GLint compile_status = GL_FALSE; local 2371 glw::GLint compile_status = GL_FALSE; local 2535 glw::GLint compile_status = GL_FALSE; local 2830 glw::GLint compile_status = GL_FALSE; local [all...] |
es31cArrayOfArraysTests.cpp | 604 glw::GLint compile_status = GL_TRUE; local 612 return compile_status; 789 glw::GLint compile_status = GL_FALSE; local 905 glw::GLint compile_status = GL_TRUE; local 1028 glw::GLint compile_status = GL_TRUE; local [all...] |
es31cTextureGatherTests.cpp | 131 GLint compile_status = GL_TRUE; local 171 compile_status = res; 205 *compile_error = (compile_status == GL_TRUE ? false : true); 206 if (compile_status != GL_TRUE) [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderNonarrayInput.cpp | 187 glw::GLint compile_status = GL_FALSE; local 304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status); 306 if (compile_status != GL_TRUE) 317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status); 319 if (compile_status != GL_TRUE)
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esextcGeometryShaderLinking.cpp | 131 glw::GLint compile_status = GL_FALSE; local 143 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 147 if (compile_status != GL_TRUE) 400 glw::GLint compile_status = GL_FALSE; local 420 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 423 *out_current_compile_result = (compile_status == GL_TRUE); 758 glw::GLint compile_status = GL_FALSE; local 777 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 780 *out_compile_result = (compile_status == GL_TRUE); [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderTextureImageSamplesTests.cpp | 107 glw::GLint compile_status = GL_FALSE; local 112 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); 115 if (compile_status != GL_TRUE)
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gl3cCommonBugsTests.cpp | 105 glw::GLint compile_status = false; local 165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); 169 if (compile_status != GL_TRUE) 902 glw::GLint compile_status = GL_FALSE; local 956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 963 if (compile_status == GL_TRUE) 1189 glw::GLint compile_status = GL_FALSE; local 1413 glw::GLint compile_status = GL_FALSE; local 1502 glw::GLint compile_status = GL_TRUE; local 2746 glw::GLint compile_status; local 5541 glw::GLint compile_status = GL_TRUE; local [all...] |
gl4cTextureViewTests.cpp | 5424 glw::GLint compile_status = GL_FALSE; local 5823 glw::GLint compile_status = GL_FALSE; local 6858 glw::GLint compile_status = GL_FALSE; local 9029 glw::GLint compile_status = GL_FALSE; local 9503 glw::GLint compile_status = GL_FALSE; local 9975 glw::GLint compile_status = GL_FALSE; local [all...] |
gl3cCullDistanceTests.cpp | 103 glw::GLint compile_status = GL_FALSE; local 114 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 117 if (compile_status == GL_FALSE) 3081 glw::GLint compile_status = GL_FALSE; local [all...] |
gl4cTextureGatherTests.cpp | 167 GLint compile_status = GL_TRUE; local 221 compile_status = res; 255 *compile_error = (compile_status == GL_TRUE ? false : true); 256 if (compile_status != GL_TRUE) [all...] |
gl4cProgramInterfaceQueryTests.cpp | 2556 GLint compile_status = GL_TRUE; local 4538 GLint compile_status = GL_TRUE; local [all...] |
gl4cSparseBufferTests.cpp | 78 glw::GLint compile_status = GL_FALSE; local 111 gl.getShaderiv(cs_id, GL_COMPILE_STATUS, &compile_status); 118 if (GL_TRUE != compile_status) 197 glw::GLint compile_status = GL_FALSE; local 253 gl.getShaderiv(so_ids[n_so_id], GL_COMPILE_STATUS, &compile_status); 260 if (GL_TRUE != compile_status) [all...] |
gl4cShaderSubroutineTests.cpp | 928 glw::GLint compile_status = GL_FALSE; local 933 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 936 if (compile_status != GL_TRUE) 1906 glw::GLint compile_status = GL_FALSE; local 10631 glw::GLint compile_status = GL_FALSE; local 11517 glw::GLint compile_status = 0; local 11954 glw::GLint compile_status = GL_FALSE; local [all...] |
gl4cGPUShaderFP64Tests.cpp | 1883 glw::GLint compile_status = GL_FALSE; local 6400 glw::GLint compile_status = GL_FALSE; local 7778 glw::GLint compile_status = GL_FALSE; local 8303 glw::GLint compile_status = GL_TRUE; local 9011 glw::GLint compile_status = GL_FALSE; local 10500 glw::GLint compile_status = GL_FALSE; local 11616 glw::GLint compile_status = GL_FALSE; local [all...] |
gl4cPipelineStatisticsQueryTests.cpp | 1797 glw::GLint compile_status = GL_FALSE; local [all...] |
gl4cShaderAtomicCountersTests.cpp | 3821 GLint compile_status = GL_TRUE; local [all...] |
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderTriangles.cpp | 242 glw::GLint compile_status = GL_FALSE; local 247 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); 250 if (compile_status != GL_TRUE) 357 glw::GLint compile_status = GL_FALSE; local 362 gl.getShaderiv(test.te_id, GL_COMPILE_STATUS, &compile_status); 365 if (compile_status != GL_TRUE) [all...] |
esextcTessellationShaderErrors.cpp | 327 glw::GLint compile_status = GL_FALSE; local 333 gl.getShaderiv(*so_id_ptr, GL_COMPILE_STATUS, &compile_status); 353 if (compile_status == GL_FALSE) 373 if (compile_status == GL_TRUE) 392 if (compile_status != GL_TRUE) [all...] |
esextcTessellationShaderVertexOrdering.cpp | 239 glw::GLint compile_status = GL_FALSE; local 244 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); 247 if (compile_status != GL_TRUE)
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esextcTessellationShaderXFB.cpp | 508 glw::GLint compile_status = GL_FALSE; local 513 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); 516 if (compile_status != GL_TRUE)
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esextcTessellationShaderUtils.cpp | 202 glw::GLint compile_status = GL_FALSE; local 207 m_gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); 210 if (should_succeed && compile_status != GL_TRUE) 223 else if (!should_succeed && compile_status == GL_TRUE) [all...] |
esextcTessellationShaderTessellation.cpp | 1799 glw::GLint compile_status = GL_FALSE; local 1915 glw::GLint compile_status = GL_FALSE; local [all...] |
esextcTessellationShaderTCTE.cpp | 1442 glw::GLint compile_status = GL_FALSE; local 2432 glw::GLint compile_status = GL_FALSE; local 3459 glw::GLint compile_status = GL_FALSE; local 4014 glw::GLint compile_status = GL_FALSE; local [all...] |
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
esextcDrawElementsBaseVertexTests.cpp | 277 glw::GLint compile_status = GL_FALSE; local 285 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 288 if (compile_status == GL_FALSE) 291 } /* if (compile_status == GL_FALSE) */ [all...] |