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  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleGetActiveUniformTests.cpp 214 glw::GLint compile_status = GL_FALSE; local
232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
234 if (compile_status != GL_TRUE)
257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
259 if (compile_status != GL_TRUE)
es31cTextureStorageMultisampleFunctionalTests.cpp 466 glw::GLint compile_status = GL_FALSE; local
471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status);
474 if (compile_status != GL_TRUE)
846 glw::GLint compile_status = GL_FALSE; local
901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
902 if (compile_status != GL_TRUE)
907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
908 if (compile_status != GL_TRUE)
1788 glw::GLint compile_status = GL_FALSE; local
2371 glw::GLint compile_status = GL_FALSE; local
2535 glw::GLint compile_status = GL_FALSE; local
2830 glw::GLint compile_status = GL_FALSE; local
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es31cArrayOfArraysTests.cpp 604 glw::GLint compile_status = GL_TRUE; local
612 return compile_status;
789 glw::GLint compile_status = GL_FALSE; local
905 glw::GLint compile_status = GL_TRUE; local
1028 glw::GLint compile_status = GL_TRUE; local
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es31cTextureGatherTests.cpp 131 GLint compile_status = GL_TRUE; local
171 compile_status = res;
205 *compile_error = (compile_status == GL_TRUE ? false : true);
206 if (compile_status != GL_TRUE)
    [all...]
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderNonarrayInput.cpp 187 glw::GLint compile_status = GL_FALSE; local
304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status);
306 if (compile_status != GL_TRUE)
317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status);
319 if (compile_status != GL_TRUE)
esextcGeometryShaderLinking.cpp 131 glw::GLint compile_status = GL_FALSE; local
143 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
147 if (compile_status != GL_TRUE)
400 glw::GLint compile_status = GL_FALSE; local
420 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
423 *out_current_compile_result = (compile_status == GL_TRUE);
758 glw::GLint compile_status = GL_FALSE; local
777 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
780 *out_compile_result = (compile_status == GL_TRUE);
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cShaderTextureImageSamplesTests.cpp 107 glw::GLint compile_status = GL_FALSE; local
112 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status);
115 if (compile_status != GL_TRUE)
gl3cCommonBugsTests.cpp 105 glw::GLint compile_status = false; local
165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status);
169 if (compile_status != GL_TRUE)
902 glw::GLint compile_status = GL_FALSE; local
956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
963 if (compile_status == GL_TRUE)
1189 glw::GLint compile_status = GL_FALSE; local
1413 glw::GLint compile_status = GL_FALSE; local
1502 glw::GLint compile_status = GL_TRUE; local
2746 glw::GLint compile_status; local
5541 glw::GLint compile_status = GL_TRUE; local
    [all...]
gl4cTextureViewTests.cpp 5424 glw::GLint compile_status = GL_FALSE; local
5823 glw::GLint compile_status = GL_FALSE; local
6858 glw::GLint compile_status = GL_FALSE; local
9029 glw::GLint compile_status = GL_FALSE; local
9503 glw::GLint compile_status = GL_FALSE; local
9975 glw::GLint compile_status = GL_FALSE; local
    [all...]
gl3cCullDistanceTests.cpp 103 glw::GLint compile_status = GL_FALSE; local
114 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
117 if (compile_status == GL_FALSE)
3081 glw::GLint compile_status = GL_FALSE; local
    [all...]
gl4cTextureGatherTests.cpp 167 GLint compile_status = GL_TRUE; local
221 compile_status = res;
255 *compile_error = (compile_status == GL_TRUE ? false : true);
256 if (compile_status != GL_TRUE)
    [all...]
gl4cProgramInterfaceQueryTests.cpp 2556 GLint compile_status = GL_TRUE; local
4538 GLint compile_status = GL_TRUE; local
    [all...]
gl4cSparseBufferTests.cpp 78 glw::GLint compile_status = GL_FALSE; local
111 gl.getShaderiv(cs_id, GL_COMPILE_STATUS, &compile_status);
118 if (GL_TRUE != compile_status)
197 glw::GLint compile_status = GL_FALSE; local
253 gl.getShaderiv(so_ids[n_so_id], GL_COMPILE_STATUS, &compile_status);
260 if (GL_TRUE != compile_status)
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gl4cShaderSubroutineTests.cpp 928 glw::GLint compile_status = GL_FALSE; local
933 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
936 if (compile_status != GL_TRUE)
1906 glw::GLint compile_status = GL_FALSE; local
10631 glw::GLint compile_status = GL_FALSE; local
11517 glw::GLint compile_status = 0; local
11954 glw::GLint compile_status = GL_FALSE; local
    [all...]
gl4cGPUShaderFP64Tests.cpp 1883 glw::GLint compile_status = GL_FALSE; local
6400 glw::GLint compile_status = GL_FALSE; local
7778 glw::GLint compile_status = GL_FALSE; local
8303 glw::GLint compile_status = GL_TRUE; local
9011 glw::GLint compile_status = GL_FALSE; local
10500 glw::GLint compile_status = GL_FALSE; local
11616 glw::GLint compile_status = GL_FALSE; local
    [all...]
gl4cPipelineStatisticsQueryTests.cpp 1797 glw::GLint compile_status = GL_FALSE; local
    [all...]
gl4cShaderAtomicCountersTests.cpp 3821 GLint compile_status = GL_TRUE; local
    [all...]
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTriangles.cpp 242 glw::GLint compile_status = GL_FALSE; local
247 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
250 if (compile_status != GL_TRUE)
357 glw::GLint compile_status = GL_FALSE; local
362 gl.getShaderiv(test.te_id, GL_COMPILE_STATUS, &compile_status);
365 if (compile_status != GL_TRUE)
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esextcTessellationShaderErrors.cpp 327 glw::GLint compile_status = GL_FALSE; local
333 gl.getShaderiv(*so_id_ptr, GL_COMPILE_STATUS, &compile_status);
353 if (compile_status == GL_FALSE)
373 if (compile_status == GL_TRUE)
392 if (compile_status != GL_TRUE)
    [all...]
esextcTessellationShaderVertexOrdering.cpp 239 glw::GLint compile_status = GL_FALSE; local
244 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
247 if (compile_status != GL_TRUE)
esextcTessellationShaderXFB.cpp 508 glw::GLint compile_status = GL_FALSE; local
513 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
516 if (compile_status != GL_TRUE)
esextcTessellationShaderUtils.cpp 202 glw::GLint compile_status = GL_FALSE; local
207 m_gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
210 if (should_succeed && compile_status != GL_TRUE)
223 else if (!should_succeed && compile_status == GL_TRUE)
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esextcTessellationShaderTessellation.cpp 1799 glw::GLint compile_status = GL_FALSE; local
1915 glw::GLint compile_status = GL_FALSE; local
    [all...]
esextcTessellationShaderTCTE.cpp 1442 glw::GLint compile_status = GL_FALSE; local
2432 glw::GLint compile_status = GL_FALSE; local
3459 glw::GLint compile_status = GL_FALSE; local
4014 glw::GLint compile_status = GL_FALSE; local
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  /external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
esextcDrawElementsBaseVertexTests.cpp 277 glw::GLint compile_status = GL_FALSE; local
285 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
288 if (compile_status == GL_FALSE)
291 } /* if (compile_status == GL_FALSE) */
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