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Searched
refs:computeLodFromGrad2D
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
245
inline float
computeLodFromGrad2D
(const gls::ShaderEvalContext& c)
374
static void evalTexture2DGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(),
computeLodFromGrad2D
(c))*p.scale + p.bias; }
379
static void evalTexture2DShadowGrad (gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(),
computeLodFromGrad2D
(c)); }
383
static void evalTexture2DGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(),
computeLodFromGrad2D
(c), p.offset.swizzle(0,1))*p.scale + p.bias; }
387
static void evalTexture2DShadowGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(),
computeLodFromGrad2D
(c), p.offset.swizzle(0,1)); }
390
static void evalTexture2DShadowProjGrad (gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(),
computeLodFromGrad2D
(c)); }
391
static void evalTexture2DShadowProjGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(),
computeLodFromGrad2D
(c), p.offset.swizzle(0,1)); }
393
static void evalTexture2DProjGrad3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(),
computeLodFromGrad2D
(c))*p.scale + p.bias; }
394
static void evalTexture2DProjGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(),
computeLodFromGrad2D
(c))*p.scale + p.bias; }
397
static void evalTexture2DProjGrad3Offset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(),
computeLodFromGrad2D
(c), p.offset.swizzle(0,1))*p.scale + p.bias;
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp
342
inline float
computeLodFromGrad2D
(const ShaderEvalContext& c)
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