OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:computeLodFromGrad3D
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
259
inline float
computeLodFromGrad3D
(const gls::ShaderEvalContext& c)
377
static void evalTexture3DGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(),
computeLodFromGrad3D
(c))*p.scale + p.bias; }
385
static void evalTexture3DGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(),
computeLodFromGrad3D
(c), p.offset)*p.scale + p.bias; }
395
static void evalTexture3DProjGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(),
computeLodFromGrad3D
(c))*p.scale + p.bias; }
399
static void evalTexture3DProjGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(),
computeLodFromGrad3D
(c), p.offset)*p.scale + p.bias; }
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp
356
inline float
computeLodFromGrad3D
(const ShaderEvalContext& c)
[
all
...]
Completed in 170 milliseconds