/external/mesa3d/src/amd/vulkan/ |
radv_cmd_buffer.c | 1607 struct radv_shader_variant *compute_shader; local 2296 struct radv_shader_variant *compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE]; local [all...] |
/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
cso_context.c | 113 void *compute_shader; member in struct:cso_context 1023 if (ctx->has_compute_shader && ctx->compute_shader != handle) { 1024 ctx->compute_shader = handle; 1031 if (handle == ctx->compute_shader) { 1034 ctx->compute_shader = NULL; [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcRobustBufferAccessBehaviorTests.hpp | 163 void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader,
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glcRobustBufferAccessBehaviorTests.cpp | 325 * @param compute_shader Compute shader source code 332 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, 343 m_compute.Init(GL_COMPUTE_SHADER, compute_shader); [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cBufferStorageTests.cpp | 257 void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader, 979 * @param compute_shader Compute shader source code 986 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, 997 m_compute.Init(GL_COMPUTE_SHADER, compute_shader); 2967 static const GLchar* compute_shader = "#version 430 core\\n" local 3142 static const GLchar* compute_shader = "#version 430 core\\n" local [all...] |
gl4cShadingLanguage420PackTests.cpp | 134 case COMPUTE_SHADER: 602 case COMPUTE_SHADER: 1734 Utils::shaderSource compute_shader; local 2018 Utils::shaderSource compute_shader; local [all...] |
gl4cEnhancedLayoutsTests.cpp | 7532 const std::string& compute_shader = local 7721 const std::string& compute_shader = local [all...] |
gl4cEnhancedLayoutsTests.hpp | 725 BuildException(const glw::GLchar* error_message, const std::string compute_shader, 754 void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader, 759 void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader, [all...] |
gl4cMultiBindTests.cpp | 284 void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader, 665 * @param compute_shader Compute shader source code 672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, 683 m_compute.Init(GL_COMPUTE_SHADER, compute_shader); [all...] |
gl4cShadingLanguage420PackTests.hpp | 65 COMPUTE_SHADER = 0, 271 void build(const shaderSource& compute_shader, const shaderSource& fragment_shader, [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArraySampling.hpp | 502 const shaderDefinition* compute_shader; member in class:glcts::TextureCubeMapArraySamplingTest::programDefinition
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esextcTextureCubeMapArraySampling.cpp | [all...] |
/external/mesa3d/src/compiler/glsl/ |
builtin_functions.cpp | 535 compute_shader(const _mesa_glsl_parse_state *state) function 549 return compute_shader(state) || shader_storage_buffer_object(state); 555 return compute_shader(state) || [all...] |