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    Searched refs:compute_shader (Results 1 - 13 of 13) sorted by null

  /external/mesa3d/src/amd/vulkan/
radv_cmd_buffer.c 1607 struct radv_shader_variant *compute_shader; local
2296 struct radv_shader_variant *compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE]; local
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  /external/mesa3d/src/gallium/auxiliary/cso_cache/
cso_context.c 113 void *compute_shader; member in struct:cso_context
1023 if (ctx->has_compute_shader && ctx->compute_shader != handle) {
1024 ctx->compute_shader = handle;
1031 if (handle == ctx->compute_shader) {
1034 ctx->compute_shader = NULL;
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  /external/deqp/external/openglcts/modules/common/
glcRobustBufferAccessBehaviorTests.hpp 163 void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader,
glcRobustBufferAccessBehaviorTests.cpp 325 * @param compute_shader Compute shader source code
332 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader,
343 m_compute.Init(GL_COMPUTE_SHADER, compute_shader);
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  /external/deqp/external/openglcts/modules/gl/
gl4cBufferStorageTests.cpp 257 void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader,
979 * @param compute_shader Compute shader source code
986 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader,
997 m_compute.Init(GL_COMPUTE_SHADER, compute_shader);
2967 static const GLchar* compute_shader = "#version 430 core\\n" local
3142 static const GLchar* compute_shader = "#version 430 core\\n" local
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gl4cShadingLanguage420PackTests.cpp 134 case COMPUTE_SHADER:
602 case COMPUTE_SHADER:
1734 Utils::shaderSource compute_shader; local
2018 Utils::shaderSource compute_shader; local
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gl4cEnhancedLayoutsTests.cpp 7532 const std::string& compute_shader = local
7721 const std::string& compute_shader = local
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gl4cEnhancedLayoutsTests.hpp 725 BuildException(const glw::GLchar* error_message, const std::string compute_shader,
754 void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader,
759 void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader,
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gl4cMultiBindTests.cpp 284 void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader,
665 * @param compute_shader Compute shader source code
672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader,
683 m_compute.Init(GL_COMPUTE_SHADER, compute_shader);
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gl4cShadingLanguage420PackTests.hpp 65 COMPUTE_SHADER = 0,
271 void build(const shaderSource& compute_shader, const shaderSource& fragment_shader,
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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySampling.hpp 502 const shaderDefinition* compute_shader; member in class:glcts::TextureCubeMapArraySamplingTest::programDefinition
esextcTextureCubeMapArraySampling.cpp     [all...]
  /external/mesa3d/src/compiler/glsl/
builtin_functions.cpp 535 compute_shader(const _mesa_glsl_parse_state *state) function
549 return compute_shader(state) || shader_storage_buffer_object(state);
555 return compute_shader(state) ||
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