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Searched
refs:ctex
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/gallium/drivers/vc4/
vc4_simulator.c
369
struct vc4_resource *
ctex
= csurf ? vc4_resource(csurf->base.texture) : NULL;
local
370
struct vc4_simulator_bo *csim_bo =
ctex
? vc4_get_simulator_bo(file,
ctex
->bo->handle) : NULL;
371
uint32_t winsys_stride =
ctex
? csim_bo->winsys_stride : 0;
372
uint32_t sim_stride =
ctex
?
ctex
->slices[0].stride : 0;
381
if (
ctex
&& csim_bo->winsys_map) {
384
ctex
->base.b.width0,
ctex
->base.b.height0,
387
ctex
->bo->size)
[
all
...]
vc4_job.c
131
struct vc4_resource *
ctex
=
local
133
if (
ctex
->bo == rsc->bo) {
/external/mesa3d/src/gallium/state_trackers/nine/
surface9.c
387
struct NineCubeTexture9 *
ctex
=
local
390
NineCubeTexture9_AddDirtyRect(
ctex
, This->layer, &dirty_rect);
Completed in 110 milliseconds