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    Searched refs:ctex (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/gallium/drivers/vc4/
vc4_simulator.c 369 struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL; local
370 struct vc4_simulator_bo *csim_bo = ctex ? vc4_get_simulator_bo(file, ctex->bo->handle) : NULL;
371 uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0;
372 uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
381 if (ctex && csim_bo->winsys_map) {
384 ctex->base.b.width0, ctex->base.b.height0,
387 ctex->bo->size)
    [all...]
vc4_job.c 131 struct vc4_resource *ctex = local
133 if (ctex->bo == rsc->bo) {
  /external/mesa3d/src/gallium/state_trackers/nine/
surface9.c 387 struct NineCubeTexture9 *ctex = local
390 NineCubeTexture9_AddDirtyRect(ctex, This->layer, &dirty_rect);

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