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    Searched refs:currentAttachment (Results 1 - 3 of 3) sorted by null

  /external/skia/src/gpu/vk/
GrVkRenderPass.cpp 65 uint32_t currentAttachment = 0;
80 setup_vk_attachment_description(&attachments[currentAttachment],
84 colorRef.attachment = currentAttachment++;
103 setup_vk_attachment_description(&attachments[currentAttachment],
107 stencilRef.attachment = currentAttachment++;
121 SkASSERT(numAttachments == currentAttachment);
  /external/skqp/src/gpu/vk/
GrVkRenderPass.cpp 65 uint32_t currentAttachment = 0;
80 setup_vk_attachment_description(&attachments[currentAttachment],
84 colorRef.attachment = currentAttachment++;
103 setup_vk_attachment_description(&attachments[currentAttachment],
107 stencilRef.attachment = currentAttachment++;
121 SkASSERT(numAttachments == currentAttachment);
  /external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/
PVRShellAPI.cpp 799 GLint currentAttachment=0;
802 attachments[currentAttachment] = GL_COLOR_EXT;
803 currentAttachment++;
807 attachments[currentAttachment] = GL_DEPTH_EXT;
808 currentAttachment++;
812 attachments[currentAttachment] = GL_STENCIL_EXT;
813 currentAttachment++;
816 if (currentAttachment!=0)
819 glDiscardFramebufferEXT(GL_FRAMEBUFFER_OES, currentAttachment, attachments);
821 glDiscardFramebufferEXT(GL_FRAMEBUFFER, currentAttachment, attachments);
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