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Searched
refs:currentAttachment
(Results
1 - 3
of
3
) sorted by null
/external/skia/src/gpu/vk/
GrVkRenderPass.cpp
65
uint32_t
currentAttachment
= 0;
80
setup_vk_attachment_description(&attachments[
currentAttachment
],
84
colorRef.attachment =
currentAttachment
++;
103
setup_vk_attachment_description(&attachments[
currentAttachment
],
107
stencilRef.attachment =
currentAttachment
++;
121
SkASSERT(numAttachments ==
currentAttachment
);
/external/skqp/src/gpu/vk/
GrVkRenderPass.cpp
65
uint32_t
currentAttachment
= 0;
80
setup_vk_attachment_description(&attachments[
currentAttachment
],
84
colorRef.attachment =
currentAttachment
++;
103
setup_vk_attachment_description(&attachments[
currentAttachment
],
107
stencilRef.attachment =
currentAttachment
++;
121
SkASSERT(numAttachments ==
currentAttachment
);
/external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/
PVRShellAPI.cpp
799
GLint
currentAttachment
=0;
802
attachments[
currentAttachment
] = GL_COLOR_EXT;
803
currentAttachment
++;
807
attachments[
currentAttachment
] = GL_DEPTH_EXT;
808
currentAttachment
++;
812
attachments[
currentAttachment
] = GL_STENCIL_EXT;
813
currentAttachment
++;
816
if (
currentAttachment
!=0)
819
glDiscardFramebufferEXT(GL_FRAMEBUFFER_OES,
currentAttachment
, attachments);
821
glDiscardFramebufferEXT(GL_FRAMEBUFFER,
currentAttachment
, attachments);
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all
...]
Completed in 321 milliseconds