HomeSort by relevance Sort by last modified time
    Searched refs:currentNormal (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/
AmbientShadow.cpp 194 Vector2 currentNormal =
198 currentNormal, previousNormal, CORNER_RADIANS_DIVISOR);
225 Vector2 averageNormal = previousNormal * (cornerSlicesNumber - j) + currentNormal * j;
243 previousNormal = currentNormal;
252 outerNext.x = innerNext.x + currentNormal.x * expansionDist;
253 outerNext.y = innerNext.y + currentNormal.y * expansionDist;
SpotShadow.cpp 459 const Vector2& currentNormal = outlineData[i].normal;
465 previousNormal, currentNormal, SPOT_CORNER_RADIANS_DIVISOR);
479 (previousNormal * (currentCornerSliceNumber - k) + currentNormal * k) /
    [all...]
  /frameworks/native/opengl/libagl/
vertex.cpp 41 c->currentNormal.z = 0x10000;
216 c->currentNormal.x = gglFloatToFixed(x);
217 c->currentNormal.y = gglFloatToFixed(y);
218 c->currentNormal.z = gglFloatToFixed(z);
224 c->currentNormal.x = x;
225 c->currentNormal.y = y;
226 c->currentNormal.z = z;
array.cpp 139 static void currentNormal(ogles_context_t* c, GLfixed* v, const GLvoid*) {
140 memcpy(v, c->currentNormal.v, sizeof(vec3_t));
    [all...]
context.h 622 vec3_t currentNormal;

Completed in 606 milliseconds