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    Searched refs:deadzone (Results 1 - 2 of 2) sorted by null

  /external/webrtc/webrtc/modules/video_processing/
deflickering.cc 333 int32_t deadzone = (kZeroCrossingDeadzone << kmean_valueScaling); // Q4 local
346 cntStateOld = (mean_buffer_[0] >= (meanOfBuffer + deadzone));
347 cntStateOld -= (mean_buffer_[0] <= (meanOfBuffer - deadzone));
349 cntState = (mean_buffer_[i] >= (meanOfBuffer + deadzone));
350 cntState -= (mean_buffer_[i] <= (meanOfBuffer - deadzone));
  /prebuilts/misc/windows/sdl2/test/
testgamecontroller.c 225 const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */ local
227 if (value < -deadzone) {
231 } else if (value > deadzone) {

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