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  /frameworks/native/opengl/libagl/
texture.cpp 54 c->textures.defaultTexture = new EGLTextureObject();
55 c->textures.defaultTexture->incStrong(c);
59 bindTextureTmu(c, i, 0, c->textures.defaultTexture);
69 c->textures.defaultTexture->decStrong(c);
316 tex = c->textures.defaultTexture;
866 tex = c->textures.defaultTexture;
906 sp<EGLTextureObject> tex(c->textures.defaultTexture);
    [all...]
context.h 362 EGLTextureObject* defaultTexture;

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