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  /frameworks/base/libs/input/
SpriteController.cpp 46 mLocked.deferredSpriteUpdate = false;
75 if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) {
76 mLocked.deferredSpriteUpdate = false;
86 mLocked.deferredSpriteUpdate = true;
SpriteController.h 280 bool deferredSpriteUpdate;

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