HomeSort by relevance Sort by last modified time
    Searched refs:densityE (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/Renderer/
PixelProcessor.hpp 170 float4 densityE;
PixelProcessor.cpp 904 fog.densityE = replicate(-fogDensity * 1.442695f); // 1/e^x = 2^(-x*1.44)
    [all...]
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 526 o[Fog].x = exponential2(f * *Pointer<Float4>(data + OFFSET(DrawData,fog.densityE)), true);
PixelRoutine.cpp 645 zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.densityE));
    [all...]

Completed in 72 milliseconds