/external/deqp/framework/common/ |
tcuTestLog.cpp | 84 tcu::Vec4 depthBias; 88 computePixelScaleBias(depthAccess, depthScale, depthBias); 92 m_bias = tcu::Vec4(depthBias.x(), stencilBias.x(), 0.0f, 0.0f);
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/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_dx.h | 1166 int32 depthBias; 1193 int32 depthBias; [all...] |
/external/swiftshader/src/Renderer/ |
Context.hpp | 437 float depthBias;
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Context.cpp | 279 depthBias = 0.0f;
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Renderer.cpp | 547 N += context->depthBias; [all...] |
PixelProcessor.cpp | 1005 state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
svga_cmd.h | 569 int32 depthBias,
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svga_cmd_vgpu10.c | 964 int32 depthBias, 981 depthBias); [all...] |
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
state.h | 956 float depthBias; [all...] |
rasterizer.cpp | 476 if (pState->depthBias == 0 && pState->slopeScaledDepthBias == 0) 487 float bias = pState->depthBias; [all...] |
/external/mesa3d/src/gallium/drivers/swr/ |
swr_state.cpp | 1003 rastState->depthBias = rasterizer->offset_units; 1007 rastState->depthBias = 0; [all...] |
/frameworks/native/vulkan/nulldrv/ |
null_driver.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.cpp | [all...] |
/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
svga_dump.c | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d11.h | 891 INT DepthBias; 907 DepthBias = D3D11_DEFAULT_DEPTH_BIAS; 916 WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, 921 DepthBias = depthBias; [all...] |