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  /external/deqp/external/openglcts/modules/common/
glcViewportArrayTests.hpp 246 void depthRange(glw::GLfloat near, glw::GLfloat far)
251 void depthRange(glw::GLdouble near, glw::GLdouble far)
253 m_gl.depthRange(near, far);
472 * - change values of all indices at once with DepthRange;
585 DEPTHRANGE,
925 /** Implements test DepthRange, description follows:
960 class DepthRange : public DrawTestBase
964 DepthRange(deqp::Context& context, const glcts::ExtParameters& extParams);
965 virtual ~DepthRange()
983 * Modify DepthRange test in the following aspect
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 134 IGLProperty depthRange = new GLCompositeProperty(GLStateType.DEPTH_RANGE,
140 depthRange);
  /external/swiftshader/src/OpenGL/compiler/
Initialize.cpp 444 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
445 depthRange->setQualifier(EvqUniform);
446 symbolTable.insert(COMMON_BUILTINS, depthRange);
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  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 120 virtual void depthRange (double n, double f) = DE_NULL;
sglrGLContext.hpp 132 virtual void depthRange (double n, double f);
sglrGLContext.cpp 525 void GLContext::depthRange (double n, double f)
sglrReferenceContext.hpp 683 virtual void depthRange (double n, double f);
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  /external/swiftshader/src/Renderer/
Renderer.hpp 180 float depthRange;
Renderer.cpp 586 data->depthRange = Z;
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  /external/swiftshader/src/Shader/
SetupRoutine.cpp 419 Float D = *Pointer<Float>(data + OFFSET(DrawData,depthRange)) / (x1 * y2 - x2 * y1);
451 C = Float4(c * *Pointer<Float>(data + OFFSET(DrawData,depthRange)) + *Pointer<Float>(data + OFFSET(DrawData,depthNear)));
  /external/autotest/client/deps/webgl_mpd/src/debug/
webgl-debug.js 394 ctx.depthRange(0, 1);
  /external/deqp/framework/opengl/wrapper/
glwFunctions.inl 159 glDepthRangeFunc depthRange;
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glwInitGL30.inl 65 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
glwInitGL31.inl 66 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
glwInitGL32.inl 68 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
glwInitGL33.inl 71 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
glwInitGL40.inl 78 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL41.inl 83 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL42.inl 84 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL43.inl 91 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL44.inl 100 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL45.inl 126 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL46.inl 126 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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  /external/deqp/framework/opengl/
gluStateReset.cpp 687 gl.depthRange (0.0, 1.0);
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  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 159 gl->depthRange = glDepthRange;
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