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    Searched refs:depthTestActive (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/Renderer/
QuadRasterizer.cpp 107 if(state.depthTestActive)
164 if(!state.stencilActive && state.depthTestActive && (state.depthCompareMode == DEPTH_LESSEQUAL || state.depthCompareMode == DEPTH_LESS)) // FIXME: Both modes ok?
304 if(state.depthTestActive)
343 return state.depthTestActive || state.pixelFogActive() || (shader && shader->isVPosDeclared() && fullPixelPositionRegister);
PixelProcessor.hpp 62 bool depthTestActive : 1;
PixelProcessor.cpp 994 state.depthTestActive = true;
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  /external/swiftshader/src/Shader/
PixelRoutine.cpp 389 if(!state.depthTestActive)
815 if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same
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