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Searched
refs:depthTestActive
(Results
1 - 4
of
4
) sorted by null
/external/swiftshader/src/Renderer/
QuadRasterizer.cpp
107
if(state.
depthTestActive
)
164
if(!state.stencilActive && state.
depthTestActive
&& (state.depthCompareMode == DEPTH_LESSEQUAL || state.depthCompareMode == DEPTH_LESS)) // FIXME: Both modes ok?
304
if(state.
depthTestActive
)
343
return state.
depthTestActive
|| state.pixelFogActive() || (shader && shader->isVPosDeclared() && fullPixelPositionRegister);
PixelProcessor.hpp
62
bool
depthTestActive
: 1;
PixelProcessor.cpp
994
state.
depthTestActive
= true;
[
all
...]
/external/swiftshader/src/Shader/
PixelRoutine.cpp
389
if(!state.
depthTestActive
)
815
if(state.
depthTestActive
&& stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same
[
all
...]
Completed in 253 milliseconds