/external/swiftshader/src/OpenGL/libGLES_CM/ |
Framebuffer.cpp | 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) 72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE_OES; 73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer); 142 Renderbuffer *depthbuffer = mDepthbufferPointer; local 144 if(depthbuffer) 146 return depthbuffer->getRenderTarget(); 287 Renderbuffer *depthbuffer = nullptr; local 292 depthbuffer = getDepthbuffer(); 294 if(!depthbuffer) 299 if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0 [all...] |
Framebuffer.h | 30 class Depthbuffer; 42 void setDepthbuffer(GLenum type, GLuint depthbuffer);
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Context.cpp | 1355 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; local 1884 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Framebuffer.cpp | 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) 72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; 73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer); 281 Renderbuffer *depthbuffer = nullptr; local 286 depthbuffer = getDepthbuffer(); 288 if(!depthbuffer) 293 if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) 300 if(!gl::IsDepthRenderable(depthbuffer->getFormat())) 307 if(!gl::IsDepthTexture(depthbuffer->getFormat()) [all...] |
Framebuffer.h | 33 class Depthbuffer; 45 void setDepthbuffer(GLenum type, GLuint depthbuffer);
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Context.cpp | 1424 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 1860 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Framebuffer.cpp | 95 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) 97 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; 98 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level); 203 Renderbuffer *depthbuffer = mDepthbufferPointer; local 205 if(depthbuffer) 207 return depthbuffer->getRenderTarget(); 401 Renderbuffer *depthbuffer = nullptr; local 406 depthbuffer = getDepthbuffer(); 408 if(!depthbuffer) 413 if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0 || (depthbuffer->getDepth() <= mDepthbufferLayer (…) 663 Renderbuffer *depthbuffer = getDepthbuffer(); local 677 Renderbuffer *depthbuffer = getDepthbuffer(); local [all...] |
Framebuffer.h | 31 class Depthbuffer; 43 void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0);
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Context.cpp | 2090 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; local 2951 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 3482 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); local [all...] |
utilities.cpp | 632 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 634 if(!depthbuffer) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
FrameBufferObjectActivity.java | 202 int depthbuffer; local 205 depthbuffer = renderbuffers[0]; 207 gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer); 212 GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer);
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/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | 550 const glu::Renderbuffer depthbuffer (gl); 564 gl.bindRenderbuffer(GL_RENDERBUFFER, *depthbuffer); 569 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *depthbuffer); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0); 409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer) 414 , m_depthbuffer (depthbuffer) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 606 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer); [all...] |
sglrReferenceContext.cpp | 312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer) 316 , m_defaultDepthbuffer (depthbuffer) [all...] |