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Searched
refs:difficulty
(Results
1 - 7
of
7
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
ContextParameters.java
32
public int
difficulty
;
field in class:ContextParameters
Game.java
62
public void bootstrap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int
difficulty
) {
79
params.
difficulty
=
difficulty
;
PlayerComponent.java
580
return sDifficultyArray[sSystemRegistry.contextParameters.
difficulty
];
/development/samples/LunarLander/src/com/example/android/lunarlander/
LunarView.java
50
*
Difficulty
setting constants
131
* Current
difficulty
-- amount of fuel, allowed angle, etc. Default is
266
* Starts the game, setting parameters for the current
difficulty
.
270
// First set the game for Medium
difficulty
278
// Adjust
difficulty
params for EASY/HARD
410
* Sets the current
difficulty
.
412
* @param
difficulty
414
public void setDifficulty(int
difficulty
) {
416
mDifficulty =
difficulty
;
[
all
...]
/external/tensorflow/tensorflow/contrib/verbs/
README.md
27
TensorFlow dynamically allocates memory for tensors that are to be sent or received. This causes
difficulty
for RDMA operations where pinned memory is required. Few remedies are possible:
/prebuilts/sdk/tools/
jack-launcher.jar
jack-server-4.11.ALPHA.jar
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