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  /frameworks/base/libs/input/
SpriteController.cpp 94 bool wasEmpty = mLocked.disposedSurfaces.isEmpty();
95 mLocked.disposedSurfaces.push(surfaceControl);
324 Vector<sp<SurfaceControl> > disposedSurfaces;
328 disposedSurfaces = mLocked.disposedSurfaces;
329 mLocked.disposedSurfaces.clear();
334 disposedSurfaces.clear();
SpriteController.h 278 Vector<sp<SurfaceControl> > disposedSurfaces;

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