HomeSort by relevance Sort by last modified time
    Searched refs:dp3 (Results 1 - 11 of 11) sorted by null

  /external/libhevc/common/
ihevc_deblk_edge_filter.c 110 WORD32 dp0, dp3, dq0, dq3, d0, d3, dp, dq, d; local
141 dp3 = ABS(pu1_src[3 * src_strd - 3] - 2 * pu1_src[3 * src_strd - 2]
145 d3 = dp3 + dq3;
147 dp = dp0 + dp3;
347 WORD32 dp0, dp3, dq0, dq3, d0, d3, dp, dq, d; local
383 dp3 = ABS(pu1_src[3 - 3 * src_strd] - 2 * pu1_src[3 - 2 * src_strd] +
387 d3 = dp3 + dq3;
389 dp = dp0 + dp3;
  /external/opencv/cv/src/
cvrotcalipers.cpp 192 float dp3 = base_b * vect[seq[3]].x - base_a * vect[seq[3]].y; local
205 cosalpha = dp3 * inv_vect_length[seq[3]];
  /external/libhevc/common/arm/
ihevc_deblk_luma_horz.s 167 rsbmi r11,r11,#0 @ dp3 value is stored in r8
168 @ dp3 = abs( pu1_src[3 * src_strd - 3] - 2 * pu1_src[3 * src_strd - 2] + pu1_src[3 * src_strd - 1] )@
177 @ d3 = dp3 + dq3@
181 @ dp = dp0 + dp3@
ihevc_deblk_luma_vert.s 169 rsbmi r11,r11,#0 @ dp3 value is stored in r8
170 @ dp3 = abs( pu1_src[3 * src_strd - 3] - 2 * pu1_src[3 * src_strd - 2] + pu1_src[3 * src_strd - 1] )@
179 @ d3 = dp3 + dq3@
183 @ dp = dp0 + dp3@
  /external/swiftshader/src/Shader/
ShaderCore.hpp 264 void dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1);
ShaderCore.cpp 928 void ShaderCore::dp3(Vector4f &dst, const Vector4f &src0, const Vector4f &src1) function in class:sw::ShaderCore
    [all...]
PixelProgram.cpp 181 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
    [all...]
VertexProgram.cpp 186 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
    [all...]
  /bionic/tests/math_data/
ldexpf_intel_data.h 1109 -0x1.745dp3,
    [all...]
scalbnf_intel_data.h 1109 -0x1.745dp3,
    [all...]
scalbf_intel_data.h 1119 -0x1.745dp3,
    [all...]

Completed in 481 milliseconds