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    Searched refs:draw_current_shader_uses_viewport_index (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/auxiliary/draw/
draw_cliptest_tmp.h 49 draw_current_shader_uses_viewport_index(pvs->draw) ?
73 if (draw_current_shader_uses_viewport_index(pvs->draw)) {
draw_private.h 415 boolean draw_current_shader_uses_viewport_index(
draw_vs_variant.c 92 draw_current_shader_uses_viewport_index(draw) ?
draw_context.c 867 draw_current_shader_uses_viewport_index(const struct draw_context *draw) function
draw_pipe_clip.c 90 if (draw_current_shader_uses_viewport_index(draw)) {

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