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    Searched refs:eglDupNativeFenceFDANDROID (Results 1 - 14 of 14) sorted by null

  /hardware/qcom/display/msm8909/gpu_tonemapper/
glengine.cpp 249 fd = eglDupNativeFenceFDANDROID(eglGetCurrentDisplay(), sync);
  /hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
glengine.cpp 249 fd = eglDupNativeFenceFDANDROID(eglGetCurrentDisplay(), sync);
  /hardware/qcom/display/msm8998/gpu_tonemapper/
glengine.cpp 270 fd = eglDupNativeFenceFDANDROID(eglGetCurrentDisplay(), sync);
  /device/generic/goldfish-opengl/system/include/EGL/
eglext.h 550 EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID( EGLDisplay dpy, EGLSyncKHR);
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
eglext.h 520 EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID( EGLDisplay dpy, EGLSyncKHR);
  /frameworks/native/opengl/libs/EGL/
eglApi.cpp 235 { "eglDupNativeFenceFDANDROID",
236 (__eglMustCastToProperFunctionPointerType)&eglDupNativeFenceFDANDROID },
    [all...]
  /frameworks/native/services/surfaceflinger/RenderEngine/
RenderEngine.cpp 233 base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
  /frameworks/rs/driver/
rsdGL.cpp 410 syncFd = eglDupNativeFenceFDANDROID(dc->gl.egl.display, sync);
  /frameworks/native/libs/gui/
GLConsumer.cpp 686 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
    [all...]
  /external/mesa3d/src/egl/main/
eglapi.c     [all...]
  /external/mesa3d/include/EGL/
eglext.h 477 EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync);
    [all...]
  /device/generic/goldfish-opengl/system/egl/
egl.cpp     [all...]
  /external/swiftshader/include/EGL/
eglext.h 511 EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync);
    [all...]
  /frameworks/native/opengl/include/EGL/
eglext.h 552 EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync);
    [all...]

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