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    Searched refs:elementArrayBuffer (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles3/functional/
es3fVertexArrayObjectTests.cpp 76 int elementArrayBuffer;
80 : elementArrayBuffer(-1)
199 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n";
254 if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuffer == 0))
548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer]));
574 if (state.elementArrayBuffer == 0)
717 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n";
751 m_spec.vao.elementArrayBuffer = 0;
752 m_spec.state.elementArrayBuffer = 0
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  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 250 mState.elementArrayBuffer = nullptr;
938 mState.elementArrayBuffer = getBuffer(buffer);
1140 return mState.elementArrayBuffer;
    [all...]
Context.h 490 BindingPointer<Buffer> elementArrayBuffer;
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 276 mState.elementArrayBuffer = nullptr;
1017 mState.elementArrayBuffer = getBuffer(buffer);
1068 return mState.elementArrayBuffer;
1216 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.name(); break;
    [all...]
Context.h 280 gl::BindingPointer<Buffer> elementArrayBuffer;
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 788 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer();
789 return elementArrayBuffer ? elementArrayBuffer->name : 0;
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