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    Searched refs:enableDirty (Results 1 - 4 of 4) sorted by null

  /device/generic/goldfish-opengl/system/GLESv1_enc/
GLEncoder.cpp 397 bool enableDirty;
398 const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty);
401 if (!enableDirty && !state.enabled) continue;
409 if (enableDirty)
    [all...]
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp 125 m_currVaoState[location].enableDirty |= (state != m_currVaoState[location].enabled);
211 attribState[i].enableDirty = false;
277 *enableChanged = m_currVaoState[location].enableDirty;
280 m_currVaoState[location].enableDirty = false;
    [all...]
GLClientState.h 128 bool enableDirty; // true if any enable state has changed since last draw
  /device/generic/goldfish-opengl/system/GLESv2_enc/
GL2Encoder.cpp     [all...]

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