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    Searched refs:evalArrayCoordsVec3 (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 110 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2); }
117 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3;
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  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 104 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2); }
111 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3;
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  /external/deqp/external/openglcts/modules/common/
glcShaderIndexingTests.cpp 96 void evalArrayCoordsVec3(ShaderEvalContext& c)
112 return evalArrayCoordsVec3;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 99 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2); }
106 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3;
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