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    Searched refs:evalArrayUniformFloat (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); }
131 if (dataType == TYPE_FLOAT) return evalArrayUniformFloat;
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  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 118 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); }
125 if (dataType == TYPE_FLOAT) return evalArrayUniformFloat;
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  /external/deqp/external/openglcts/modules/common/
glcShaderIndexingTests.cpp 120 void evalArrayUniformFloat(ShaderEvalContext& c)
140 return evalArrayUniformFloat;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 113 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); }
120 if (dataType == TYPE_FLOAT) return evalArrayUniformFloat;
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