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    Searched refs:evalArrayUniformVec2 (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
132 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2;
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  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 119 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
126 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2;
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  /external/deqp/external/openglcts/modules/common/
glcShaderIndexingTests.cpp 124 void evalArrayUniformVec2(ShaderEvalContext& c)
142 return evalArrayUniformVec2;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 114 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
121 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2;
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