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    Searched refs:evalArrayUniformVec4 (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
134 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayUniformVec4;
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  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 121 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
128 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayUniformVec4;
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  /external/deqp/external/openglcts/modules/common/
glcShaderIndexingTests.cpp 132 void evalArrayUniformVec4(ShaderEvalContext& c)
146 return evalArrayUniformVec4;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 116 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
123 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayUniformVec4;
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