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    Searched refs:evalSubscriptMat4x3 (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 780 void evalSubscriptMat4x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0) + 0.125f*c.coords.swizzle(3,0,1); }
794 case TYPE_FLOAT_MAT4X3: return evalSubscriptMat4x3;
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  /external/deqp/external/openglcts/modules/common/
glcShaderIndexingTests.cpp 878 void evalSubscriptMat4x3(ShaderEvalContext& c)
908 return evalSubscriptMat4x3;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 853 void evalSubscriptMat4x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0) + 0.125f*c.coords.swizzle(3,0,1); }
867 case TYPE_FLOAT_MAT4X3: return evalSubscriptMat4x3;
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