ShaderCore.cpp | 115 Float4 exponential2(RValue<Float4> x, bool pp) function in namespace:sw 171 return exponential2(Float4(1.44269504f) * x, pp); // 1/ln(2) 184 return exponential2(log, pp); 1014 Float4 exp = exponential2(src.x, pp); 1024 dst.x = exponential2(src.x, pp); 1025 dst.y = exponential2(src.y, pp); 1026 dst.z = exponential2(src.z, pp); 1027 dst.w = exponential2(src.w, pp); [all...] |