/external/mesa3d/src/mesa/tnl/ |
t_vb_texgen.c | 100 const GLvector4f *eye ) 102 GLuint stride = eye->stride; 103 GLfloat *coord = (GLfloat *)eye->start; 104 GLuint count = eye->count; 127 const GLvector4f *eye ) 129 GLuint stride = eye->stride; 130 GLfloat *coord = eye->start; 131 GLuint count = eye->count; 157 const GLvector4f *eye ); 176 const GLvector4f *eye ) 342 const GLvector4f *eye = VB->EyePtr; local [all...] |
t_vb_vertex.c | 44 GLvector4f eye; member in struct:vertex_stage_data 156 VB->EyePtr = TransformRaw( &store->eye, 244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 ); 251 !store->eye.data || 264 _mesa_vector4f_free( &store->eye );
|
/external/tensorflow/tensorflow/contrib/timeseries/python/timeseries/state_space_models/ |
varma.py | 99 linalg_ops.eye(self.num_features, dtype=self.dtype)[None, :, :], 120 linalg_ops.eye( 143 linalg_ops.eye(self.num_features, dtype=self.dtype)], 159 linalg_ops.eye(self.num_features, dtype=self.dtype), 169 linalg_ops.eye(self.num_features, dtype=self.dtype), 172 linalg_ops.eye(self.num_features, dtype=self.dtype)
|
level_trend.py | 91 identity_matrices = linalg_ops.eye(
|
test_utils.py | 46 starting_matrix = linalg_ops.eye(
|
/external/clang/test/SemaCXX/ |
init-priority-attr.cpp | 10 int eye( void ) { return i; }; function in class:Two
|
/external/tensorflow/tensorflow/contrib/nearest_neighbor/python/kernel_tests/ |
hyperplane_lsh_probes_test.py | 35 hyperplanes = np.eye(4)
|
/external/tensorflow/tensorflow/contrib/py2tf/utils/ |
type_check_test.py | 39 self.assertFalse(type_check.is_tensor(numpy.eye(3)))
|
/external/tensorflow/tensorflow/python/kernel_tests/ |
linalg_ops_test.py | 90 matrix = (np.eye(20) * 1e-6).astype(np_dtype) 116 matrix = (np.eye(20) * 1e-6).astype(np_dtype) 145 eye_np = np.eye(num_rows, M=num_columns, dtype=dtype.as_numpy_dtype) 159 eye = linalg_ops.eye( 165 eye, 172 eye_tf = linalg_ops.eye(
|
/external/tensorflow/tensorflow/python/ops/linalg/ |
linalg_impl.py | 43 eye = linalg_ops.eye variable
|
/external/vulkan-validation-layers/demos/smoke/ |
Smoke.h | 94 Camera(float eye) : eye_pos(eye) {}
|
/packages/services/Car/evs/app/ |
RenderTopView.cpp | 75 android::vec3 eye = android::vec3(cam.position[X], cam.position[Y], cam.position[Z]); local 87 Result[3][0] =-dot(vRt, eye); 88 Result[3][1] =-dot(vUp, eye); 89 Result[3][2] = dot(vAt, eye);
|
/external/mesa3d/src/mesa/main/ |
rastpos.c | 260 * \param vEye eye-space vertex coordinate 381 GLfloat eye[4], clip[4], ndc[3], d; local 386 /* apply modelview matrix: eye = MV * obj */ 387 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); 388 /* apply projection matrix: clip = Proj * eye */ 389 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); 434 sqrtf( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ) [all...] |
/external/tensorflow/tensorflow/compiler/tests/ |
matrix_triangular_solve_op_test.py | 95 a = np.tril(rng.rand(*a_shape) - 0.5) / (2.0 * n) + np.eye(n) 103 a = np.tril(rng.rand(n, n) - 0.5) / (2.0 * n) + np.eye(n)
|
/external/tensorflow/tensorflow/core/kernels/ |
matrix_inverse_op.cc | 227 functor::EyeFunctor<GPUDevice, Scalar> eye; variable 228 eye(device, output_reshaped);
|
qr_op_impl.h | 248 functor::EyeFunctor<GPUDevice, Scalar> eye; variable 250 eye(device, q_reshaped);
|
/external/libxcam/plugins/smart/dvs/libdvs/ |
stabilizer.cpp | 71 at(curStabilizedPos_ + radius_ - 1, motions_) = Mat::eye(3, 3, CV_32F); 135 at(i, motions_) = Mat::eye(3, 3, CV_32F); 189 at(curStabilizedPos_ + radius_ - 1, motions_) = Mat::eye(3, 3, CV_32F);
|
/external/tensorflow/tensorflow/python/ops/ |
linalg_ops.py | 73 identity = eye(small_dim, batch_shape=batch_shape, dtype=matrix.dtype) 124 @tf_export('eye', 'linalg.eye') 125 def eye(num_rows, function 134 tf.eye(2) 140 batch_identity = tf.eye(2, batch_shape=[3]) 143 tf.eye(2, num_columns=3) 157 name: A name for this `Op`. Defaults to "eye". 163 name, default_name='eye', values=[num_rows, num_columns, batch_shape]):
|
/external/tensorflow/tensorflow/contrib/kfac/python/kernel_tests/ |
utils_test.py | 250 identity = linalg_ops.eye(size, dtype=dtypes.float64) 253 np_inv = np.linalg.inv(x + damp * np.eye(size)) 265 identity = linalg_ops.eye(size, dtype=dtypes.float64) 269 np_inv = np.linalg.inv(x + damp * np.eye(size))
|
/external/tensorflow/tensorflow/contrib/linalg/python/kernel_tests/ |
linear_operator_addition_test.py | 278 linalg_ops.eye(num_rows=2, batch_shape=[3]).eval(), 296 linalg_ops.eye(num_rows=2, batch_shape=[3]).eval(), 315 linalg_ops.eye(num_rows=2, batch_shape=[3]).eval(), 339 linalg_ops.eye(num_rows=2, batch_shape=[3]).eval(),
|
/external/vulkan-validation-layers/libs/glm/gtc/ |
matrix_transform.hpp | 39 /// space into the specific eye space that the projective matrix functions 41 /// specifications defines the particular layout of this eye space. 278 /// @param eye Position of the camera 285 detail::tvec3<T, P> const & eye,
|
/frameworks/native/libs/math/include/math/ |
mat4.h | 288 static CONSTEXPR TMat44 lookAt(const TVec3<A>& eye, const TVec3<B>& center, const TVec3<C>& up); 489 * local Y-up coordinate system. "eye" is where the camera is located, "center" is the points its 494 CONSTEXPR TMat44<T> TMat44<T>::lookAt(const TVec3<A>& eye, const TVec3<B>& center, const TVec3<C>& up) { 495 TVec3<T> z_axis(normalize(center - eye)); 507 TVec4<T>(eye, 1));
|
/prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtc/ |
matrix_transform.hpp | 39 /// space into the specific eye space that the projective matrix functions 41 /// specifications defines the particular layout of this eye space. 278 /// @param eye Position of the camera 285 detail::tvec3<T, P> const & eye,
|
/frameworks/native/opengl/libagl/ |
primitives.cpp | 136 v->fog = c->fog.fog(c, v->eye.z); 147 v->fog = c->fog.fog(c, v->eye.z); 154 v->fog = c->fog.fog(c, v->eye.z); 475 v->fog = c->fog.fog(c, v->eye.z); 883 // User clip-planes first, the clipping is always done in eye-coordinate 886 // and the fact that we need to compute the eye-coordinates of each 903 GLfixed sd = dot4(equation.v, s->eye.v); 907 const GLfixed pd = dot4(equation.v, p->eye.v); [all...] |
vertex.cpp | 112 // compute eye coordinates 114 &c->transforms.modelview.transform, &v->eye, &v->obj); 115 v->flags |= vertex_t::EYE; 124 GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v);
|