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  /external/skia/src/utils/
SkShadowTessellator.cpp 82 int fFirstVertexIndex;
131 , fFirstVertexIndex(-1)
459 fPositions[fFirstVertexIndex] += inset;
466 fPositions[fFirstVertexIndex + 2] += inset;
474 if (fColors[fPrevUmbraIndex] != fColors[fFirstVertexIndex] &&
476 SkPoint centerPoint = fPositions[fPrevUmbraIndex] + fPositions[fFirstVertexIndex];
479 *fColors.push() = SkPMLerp(fColors[fFirstVertexIndex], fColors[fPrevUmbraIndex], 128);
480 centerPoint = fPositions[fPositions.count()-2] + fPositions[fFirstVertexIndex+1];
520 if (fColors[fPrevUmbraIndex] > fColors[fFirstVertexIndex]) {
523 *fIndices.push() = fFirstVertexIndex;
    [all...]
  /external/skqp/src/utils/
SkShadowTessellator.cpp 82 int fFirstVertexIndex;
131 , fFirstVertexIndex(-1)
446 fPositions[fFirstVertexIndex] += inset;
453 fPositions[fFirstVertexIndex + 2] += inset;
461 if (fColors[fPrevUmbraIndex] != fColors[fFirstVertexIndex] &&
463 SkPoint centerPoint = fPositions[fPrevUmbraIndex] + fPositions[fFirstVertexIndex];
466 *fColors.push() = SkPMLerp(fColors[fFirstVertexIndex], fColors[fPrevUmbraIndex], 128);
467 centerPoint = fPositions[fPositions.count()-2] + fPositions[fFirstVertexIndex+1];
507 if (fColors[fPrevUmbraIndex] > fColors[fFirstVertexIndex]) {
510 *fIndices.push() = fFirstVertexIndex;
    [all...]

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