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    Searched refs:fInPosition (Results 1 - 25 of 26) sorted by null

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  /external/skia/src/gpu/effects/
GrShadowGeoProc.h 28 const Attribute* inPosition() const { return fInPosition; }
41 const Attribute* fInPosition;
GrBitmapTextGeoProc.h 39 const Attribute* inPosition() const { return fInPosition; }
65 const Attribute* fInPosition;
GrBezierEffect.h 96 inline const Attribute* inPosition() const { return fInPosition; }
121 const Attribute* fInPosition;
178 inline const Attribute* inPosition() const { return fInPosition; }
203 const Attribute* fInPosition;
261 inline const Attribute* inPosition() const { return fInPosition; }
282 const Attribute* fInPosition;
GrDistanceFieldGeoProc.h 79 const Attribute* inPosition() const { return fInPosition; }
110 const Attribute* fInPosition;
142 const Attribute* inPosition() const { return fInPosition; }
165 const Attribute* fInPosition;
211 const Attribute* inPosition() const { return fInPosition; }
234 const Attribute* fInPosition;
GrShadowGeoProc.cpp 67 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
GrDistanceFieldGeoProc.cpp 229 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType);
231 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
515 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
    [all...]
GrBitmapTextGeoProc.cpp 136 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
GrBezierEffect.cpp 243 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
444 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
667 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
  /external/skqp/src/gpu/effects/
GrShadowGeoProc.h 28 const Attribute* inPosition() const { return fInPosition; }
41 const Attribute* fInPosition;
GrBitmapTextGeoProc.h 39 const Attribute* inPosition() const { return fInPosition; }
63 const Attribute* fInPosition;
GrBezierEffect.h 96 inline const Attribute* inPosition() const { return fInPosition; }
121 const Attribute* fInPosition;
178 inline const Attribute* inPosition() const { return fInPosition; }
203 const Attribute* fInPosition;
261 inline const Attribute* inPosition() const { return fInPosition; }
282 const Attribute* fInPosition;
GrDistanceFieldGeoProc.h 79 const Attribute* inPosition() const { return fInPosition; }
107 const Attribute* fInPosition;
139 const Attribute* inPosition() const { return fInPosition; }
159 const Attribute* fInPosition;
206 const Attribute* inPosition() const { return fInPosition; }
227 const Attribute* fInPosition;
GrShadowGeoProc.cpp 67 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
GrDistanceFieldGeoProc.cpp 226 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType);
228 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
504 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
    [all...]
GrBitmapTextGeoProc.cpp 133 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
GrBezierEffect.cpp 243 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
444 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
667 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
  /external/skia/src/gpu/
GrDefaultGeoProcFactory.cpp 50 const Attribute* inPosition() const { return fInPosition; }
257 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
270 const Attribute* fInPosition = nullptr;
  /external/skqp/src/gpu/
GrDefaultGeoProcFactory.cpp 50 const Attribute* inPosition() const { return fInPosition; }
257 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
270 const Attribute* fInPosition = nullptr;
  /external/skia/src/gpu/ops/
GrAAConvexPathRenderer.cpp 579 this->writeOutputPosition(vertBuilder, gpArgs, qe.fInPosition->fName);
585 qe.fInPosition->asShaderVar(),
641 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
646 const Attribute* fInPosition;
    [all...]
GrOvalOpFactory.cpp 76 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
162 this->writeOutputPosition(vertBuilder, gpArgs, cgp.fInPosition->fName);
168 cgp.fInPosition->asShaderVar(),
239 const Attribute* fInPosition;
271 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
383 this->writeOutputPosition(vertBuilder, gpArgs, bcscgp.fInPosition->fName);
389 bcscgp.fInPosition->asShaderVar(),
484 const Attribute* fInPosition;
516 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
563 this->writeOutputPosition(vertBuilder, gpArgs, egp.fInPosition->fName)
    [all...]
GrDashOp.cpp     [all...]
GrMSAAPathRenderer.cpp 124 const Attribute* inPosition() const { return fInPosition; }
202 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
208 const Attribute* fInPosition;
  /external/skqp/src/gpu/ops/
GrAAConvexPathRenderer.cpp 579 this->writeOutputPosition(vertBuilder, gpArgs, qe.fInPosition->fName);
585 qe.fInPosition->asShaderVar(),
641 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
646 const Attribute* fInPosition;
    [all...]
GrDashOp.cpp     [all...]
GrMSAAPathRenderer.cpp 124 const Attribute* inPosition() const { return fInPosition; }
202 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
208 const Attribute* fInPosition;

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