/external/skia/src/gpu/effects/ |
GrShadowGeoProc.h | 28 const Attribute* inPosition() const { return fInPosition; } 41 const Attribute* fInPosition;
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GrBitmapTextGeoProc.h | 39 const Attribute* inPosition() const { return fInPosition; } 65 const Attribute* fInPosition;
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GrBezierEffect.h | 96 inline const Attribute* inPosition() const { return fInPosition; } 121 const Attribute* fInPosition; 178 inline const Attribute* inPosition() const { return fInPosition; } 203 const Attribute* fInPosition; 261 inline const Attribute* inPosition() const { return fInPosition; } 282 const Attribute* fInPosition;
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GrDistanceFieldGeoProc.h | 79 const Attribute* inPosition() const { return fInPosition; } 110 const Attribute* fInPosition; 142 const Attribute* inPosition() const { return fInPosition; } 165 const Attribute* fInPosition; 211 const Attribute* inPosition() const { return fInPosition; } 234 const Attribute* fInPosition;
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GrShadowGeoProc.cpp | 67 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
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GrDistanceFieldGeoProc.cpp | 229 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); 231 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 515 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); [all...] |
GrBitmapTextGeoProc.cpp | 136 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
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GrBezierEffect.cpp | 243 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 444 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 667 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
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/external/skqp/src/gpu/effects/ |
GrShadowGeoProc.h | 28 const Attribute* inPosition() const { return fInPosition; } 41 const Attribute* fInPosition;
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GrBitmapTextGeoProc.h | 39 const Attribute* inPosition() const { return fInPosition; } 63 const Attribute* fInPosition;
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GrBezierEffect.h | 96 inline const Attribute* inPosition() const { return fInPosition; } 121 const Attribute* fInPosition; 178 inline const Attribute* inPosition() const { return fInPosition; } 203 const Attribute* fInPosition; 261 inline const Attribute* inPosition() const { return fInPosition; } 282 const Attribute* fInPosition;
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GrDistanceFieldGeoProc.h | 79 const Attribute* inPosition() const { return fInPosition; } 107 const Attribute* fInPosition; 139 const Attribute* inPosition() const { return fInPosition; } 159 const Attribute* fInPosition; 206 const Attribute* inPosition() const { return fInPosition; } 227 const Attribute* fInPosition;
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GrShadowGeoProc.cpp | 67 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
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GrDistanceFieldGeoProc.cpp | 226 fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); 228 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 504 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); [all...] |
GrBitmapTextGeoProc.cpp | 133 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
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GrBezierEffect.cpp | 243 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 444 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 667 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
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/external/skia/src/gpu/ |
GrDefaultGeoProcFactory.cpp | 50 const Attribute* inPosition() const { return fInPosition; } 257 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 270 const Attribute* fInPosition = nullptr;
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/external/skqp/src/gpu/ |
GrDefaultGeoProcFactory.cpp | 50 const Attribute* inPosition() const { return fInPosition; } 257 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 270 const Attribute* fInPosition = nullptr;
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/external/skia/src/gpu/ops/ |
GrAAConvexPathRenderer.cpp | 579 this->writeOutputPosition(vertBuilder, gpArgs, qe.fInPosition->fName); 585 qe.fInPosition->asShaderVar(), 641 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 646 const Attribute* fInPosition; [all...] |
GrOvalOpFactory.cpp | 76 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 162 this->writeOutputPosition(vertBuilder, gpArgs, cgp.fInPosition->fName); 168 cgp.fInPosition->asShaderVar(), 239 const Attribute* fInPosition; 271 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 383 this->writeOutputPosition(vertBuilder, gpArgs, bcscgp.fInPosition->fName); 389 bcscgp.fInPosition->asShaderVar(), 484 const Attribute* fInPosition; 516 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 563 this->writeOutputPosition(vertBuilder, gpArgs, egp.fInPosition->fName) [all...] |
GrDashOp.cpp | [all...] |
GrMSAAPathRenderer.cpp | 124 const Attribute* inPosition() const { return fInPosition; } 202 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 208 const Attribute* fInPosition;
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/external/skqp/src/gpu/ops/ |
GrAAConvexPathRenderer.cpp | 579 this->writeOutputPosition(vertBuilder, gpArgs, qe.fInPosition->fName); 585 qe.fInPosition->asShaderVar(), 641 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 646 const Attribute* fInPosition; [all...] |
GrDashOp.cpp | [all...] |
GrMSAAPathRenderer.cpp | 124 const Attribute* inPosition() const { return fInPosition; } 202 fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); 208 const Attribute* fInPosition;
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