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    Searched refs:fPathIBoundsUniform (Results 1 - 2 of 2) sorted by null

  /external/skia/src/gpu/ccpr/
GrCCClipProcessor.cpp 55 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
98 pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(),
107 UniformHandle fPathIBoundsUniform;
  /external/skqp/src/gpu/ccpr/
GrCCClipProcessor.cpp 55 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
98 pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(),
107 UniformHandle fPathIBoundsUniform;

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