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    Searched refs:fShaderStrings (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/glsl/
GrGLSLShaderBuilder.h 204 fShaderStrings.push_back();
210 SkString& versionDecl() { return fShaderStrings[kVersionDecl]; }
211 SkString& extensions() { return fShaderStrings[kExtensions]; }
212 SkString& definitions() { return fShaderStrings[kDefinitions]; }
213 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier]; }
214 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; }
215 SkString& uniforms() { return fShaderStrings[kUniforms]; }
216 SkString& inputs() { return fShaderStrings[kInputs]; }
217 SkString& outputs() { return fShaderStrings[kOutputs]; }
218 SkString& functions() { return fShaderStrings[kFunctions];
    [all...]
GrGLSLShaderBuilder.cpp 24 fShaderStrings.push_back();
274 fCompilerStrings[i] = fShaderStrings[i].c_str();
275 fCompilerStringLengths[i] = (int)fShaderStrings[i].size();
  /external/skqp/src/gpu/glsl/
GrGLSLShaderBuilder.h 206 fShaderStrings.push_back();
212 SkString& versionDecl() { return fShaderStrings[kVersionDecl]; }
213 SkString& extensions() { return fShaderStrings[kExtensions]; }
214 SkString& definitions() { return fShaderStrings[kDefinitions]; }
215 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier]; }
216 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; }
217 SkString& uniforms() { return fShaderStrings[kUniforms]; }
218 SkString& inputs() { return fShaderStrings[kInputs]; }
219 SkString& outputs() { return fShaderStrings[kOutputs]; }
220 SkString& functions() { return fShaderStrings[kFunctions];
    [all...]
GrGLSLShaderBuilder.cpp 24 fShaderStrings.push_back();
274 fCompilerStrings[i] = fShaderStrings[i].c_str();
275 fCompilerStringLengths[i] = (int)fShaderStrings[i].size();

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