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    Searched refs:fSubstageIndices (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/glsl/
GrGLSLFragmentShaderBuilder.cpp 76 fSubstageIndices.push_back(0);
204 SkASSERT(fSubstageIndices.count() >= 1);
205 fSubstageIndices.push_back(0);
206 // second-to-last value in the fSubstageIndices stack is the index of the child proc
208 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
212 SkASSERT(fSubstageIndices.count() >= 2);
213 fSubstageIndices.pop_back();
214 fSubstageIndices.back()++;
GrGLSLFragmentShaderBuilder.h 145 * emitted by the proc. fSubstageIndices is a stack: its count indicates how many levels deep
147 * level which is currently emitting code. For example, if fSubstageIndices = [3, 1, 2, 0], that
150 SkTArray<int> fSubstageIndices;
155 * string is simply based on fSubstageIndices. For example, if fSubstageIndices = [3, 1, 2, 0],
  /external/skqp/src/gpu/glsl/
GrGLSLFragmentShaderBuilder.cpp 90 fSubstageIndices.push_back(0);
314 SkASSERT(fSubstageIndices.count() >= 1);
315 fSubstageIndices.push_back(0);
316 // second-to-last value in the fSubstageIndices stack is the index of the child proc
318 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
322 SkASSERT(fSubstageIndices.count() >= 2);
323 fSubstageIndices.pop_back();
324 fSubstageIndices.back()++;
GrGLSLFragmentShaderBuilder.h 210 * emitted by the proc. fSubstageIndices is a stack: its count indicates how many levels deep
212 * level which is currently emitting code. For example, if fSubstageIndices = [3, 1, 2, 0], that
215 SkTArray<int> fSubstageIndices;
220 * string is simply based on fSubstageIndices. For example, if fSubstageIndices = [3, 1, 2, 0],

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