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Searched
refs:fSubstageIndices
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/gpu/glsl/
GrGLSLFragmentShaderBuilder.cpp
76
fSubstageIndices
.push_back(0);
204
SkASSERT(
fSubstageIndices
.count() >= 1);
205
fSubstageIndices
.push_back(0);
206
// second-to-last value in the
fSubstageIndices
stack is the index of the child proc
208
fMangleString.appendf("_c%d",
fSubstageIndices
[
fSubstageIndices
.count() - 2]);
212
SkASSERT(
fSubstageIndices
.count() >= 2);
213
fSubstageIndices
.pop_back();
214
fSubstageIndices
.back()++;
GrGLSLFragmentShaderBuilder.h
145
* emitted by the proc.
fSubstageIndices
is a stack: its count indicates how many levels deep
147
* level which is currently emitting code. For example, if
fSubstageIndices
= [3, 1, 2, 0], that
150
SkTArray<int>
fSubstageIndices
;
155
* string is simply based on
fSubstageIndices
. For example, if
fSubstageIndices
= [3, 1, 2, 0],
/external/skqp/src/gpu/glsl/
GrGLSLFragmentShaderBuilder.cpp
90
fSubstageIndices
.push_back(0);
314
SkASSERT(
fSubstageIndices
.count() >= 1);
315
fSubstageIndices
.push_back(0);
316
// second-to-last value in the
fSubstageIndices
stack is the index of the child proc
318
fMangleString.appendf("_c%d",
fSubstageIndices
[
fSubstageIndices
.count() - 2]);
322
SkASSERT(
fSubstageIndices
.count() >= 2);
323
fSubstageIndices
.pop_back();
324
fSubstageIndices
.back()++;
GrGLSLFragmentShaderBuilder.h
210
* emitted by the proc.
fSubstageIndices
is a stack: its count indicates how many levels deep
212
* level which is currently emitting code. For example, if
fSubstageIndices
= [3, 1, 2, 0], that
215
SkTArray<int>
fSubstageIndices
;
220
* string is simply based on
fSubstageIndices
. For example, if
fSubstageIndices
= [3, 1, 2, 0],
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