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    Searched refs:fTileModeY (Results 1 - 10 of 10) sorted by null

  /external/skia/src/shaders/
SkImageShader.h 56 return xformer->apply(fImage.get())->makeShader(fTileModeX, fTileModeY,
62 const SkShader::TileMode fTileModeY;
SkImageShader.cpp 41 , fTileModeY(optimize(tmy, fImage->height()))
62 buffer.writeUInt(fTileModeY);
69 return fImage->isOpaque() && fTileModeX != kDecal_TileMode && fTileModeY != kDecal_TileMode;
126 fTileModeX, fTileModeY, this->getLocalMatrix());
131 return SkBitmapProcLegacyShader::MakeContext(*this, fTileModeX, fTileModeY,
142 xy[1] = (TileMode)fTileModeY;
162 xy[1] = (TileMode)fTileModeY;
194 str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]);
245 tile_mode_to_wrap_mode(fTileModeY)};
371 bool decal_x_and_y = fTileModeX == kDecal_TileMode && fTileModeY == kDecal_TileMode
    [all...]
  /external/skqp/src/shaders/
SkImageShader.h 49 return xformer->apply(fImage.get())->makeShader(fTileModeX, fTileModeY,
55 const TileMode fTileModeY;
SkImageShader.cpp 38 , fTileModeY(optimize(tmy, fImage->height()))
55 buffer.writeUInt(fTileModeY);
90 fTileModeX, fTileModeY, this->getLocalMatrix());
95 return SkBitmapProcLegacyShader::MakeContext(*this, fTileModeX, fTileModeY,
106 xy[1] = (TileMode)fTileModeY;
126 xy[1] = (TileMode)fTileModeY;
157 str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]);
202 tile_mode_to_wrap_mode(fTileModeY)};
336 switch (fTileModeY) {
386 fTileModeY == SkShader::kClamp_TileMode &
    [all...]
  /external/skia/src/core/
SkBitmapProcState.cpp 35 , fTileModeY(tmy)
113 fTileModeY != SkShader::kClamp_TileMode) {
172 SkShader::kClamp_TileMode == fTileModeY;
364 SkShader::kClamp_TileMode != s.fTileModeY) {
374 switch (s.fTileModeY) {
394 SkShader::kClamp_TileMode != s.fTileModeY)) {
400 switch (s.fTileModeY) {
497 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY;
SkBitmapProcState_matrixProcs.cpp 440 fIntTileProcY = choose_int_tile_proc(fTileModeY);
459 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) {
470 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) {
475 fTileProcY = choose_tile_proc(fTileModeY);
SkBitmapProcState.h 42 SkShader::TileMode fTileModeY;
  /external/skqp/src/core/
SkBitmapProcState.cpp 35 , fTileModeY(tmy)
113 fTileModeY != SkShader::kClamp_TileMode) {
172 SkShader::kClamp_TileMode == fTileModeY;
364 SkShader::kClamp_TileMode != s.fTileModeY) {
374 switch (s.fTileModeY) {
394 SkShader::kClamp_TileMode != s.fTileModeY)) {
400 switch (s.fTileModeY) {
497 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY;
SkBitmapProcState_matrixProcs.cpp 440 fIntTileProcY = choose_int_tile_proc(fTileModeY);
456 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) {
467 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) {
472 fTileProcY = choose_tile_proc(fTileModeY);
SkBitmapProcState.h 42 SkShader::TileMode fTileModeY;

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