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  /external/skia/src/gpu/
GrProcessor.h 263 , fVisibility(that.fVisibility) {}
283 fSamplerState == that.fSamplerState && fVisibility == that.fVisibility;
300 GrShaderFlags visibility() const { return fVisibility; }
312 GrShaderFlags fVisibility;
332 this->reset(that.fTexelConfig, that.fBuffer.get(), that.fVisibility);
344 fVisibility = visibility;
350 fVisibility == that.fVisibility;
    [all...]
GrProcessor.cpp 220 fVisibility = visibility;
230 fVisibility = visibility;
  /external/skqp/src/gpu/
GrProcessor.h 289 , fVisibility(that.fVisibility) {}
309 fSamplerState == that.fSamplerState && fVisibility == that.fVisibility;
326 GrShaderFlags visibility() const { return fVisibility; }
338 GrShaderFlags fVisibility;
358 this->reset(that.fTexelConfig, that.fBuffer.get(), that.fVisibility);
370 fVisibility = visibility;
376 fVisibility == that.fVisibility;
    [all...]
GrProcessor.cpp 220 fVisibility = visibility;
230 fVisibility = visibility;
  /external/skia/src/gpu/vk/
GrVkUniformHandler.h 32 uint32_t fVisibility;
77 return fSamplers[handle.toIndex()].fVisibility;
88 return fTexelBuffers[handle.toIndex()].fVisibility;
GrVkUniformHandler.cpp 209 uni.fVisibility = visibility;
259 info.fVisibility = visibility;
287 info.fVisibility = visibility;
300 if (visibility == sampler.fVisibility) {
308 if (visibility == texelBuffer.fVisibility) {
319 if (kVertex_GrShaderFlag == localUniform.fVisibility ||
320 kGeometry_GrShaderFlag == localUniform.fVisibility ||
321 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) {
329 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility);
343 if (visibility & localUniform.fVisibility) {
    [all...]
GrVkPipelineStateDataManager.cpp 36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) {
39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility);
  /external/skqp/src/gpu/vk/
GrVkUniformHandler.h 32 uint32_t fVisibility;
77 return fSamplers[handle.toIndex()].fVisibility;
88 return fTexelBuffers[handle.toIndex()].fVisibility;
GrVkUniformHandler.cpp 211 uni.fVisibility = visibility;
261 info.fVisibility = visibility;
289 info.fVisibility = visibility;
302 if (visibility == sampler.fVisibility) {
310 if (visibility == texelBuffer.fVisibility) {
321 if (kVertex_GrShaderFlag == localUniform.fVisibility ||
322 kGeometry_GrShaderFlag == localUniform.fVisibility ||
323 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) {
331 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility);
345 if (visibility & localUniform.fVisibility) {
    [all...]
GrVkPipelineStateDataManager.cpp 36 if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) {
39 SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility);
  /external/skia/src/gpu/glsl/
GrGLSLVarying.cpp 52 v.fVisibility = kNone_GrShaderFlags;
55 v.fVisibility |= kVertex_GrShaderFlag;
61 v.fVisibility |= kGeometry_GrShaderFlag;
65 v.fVisibility |= kFragment_GrShaderFlag;
112 if (v.fVisibility & kVertex_GrShaderFlag) {
115 if (v.fVisibility & kGeometry_GrShaderFlag) {
121 if (v.fVisibility & kFragment_GrShaderFlag) {
123 if (v.fVisibility & kGeometry_GrShaderFlag) {
GrGLSLVarying.h 126 GrShaderFlags fVisibility;
  /external/skqp/src/gpu/glsl/
GrGLSLVarying.cpp 44 v.fVisibility = kNone_GrShaderFlags;
47 v.fVisibility |= kVertex_GrShaderFlag;
53 v.fVisibility |= kGeometry_GrShaderFlag;
57 v.fVisibility |= kFragment_GrShaderFlag;
104 if (v.fVisibility & kVertex_GrShaderFlag) {
107 if (v.fVisibility & kGeometry_GrShaderFlag) {
113 if (v.fVisibility & kFragment_GrShaderFlag) {
115 if (v.fVisibility & kGeometry_GrShaderFlag) {
GrGLSLVarying.h 132 GrShaderFlags fVisibility;
  /external/skia/experimental/svg/model/
SkSVGAttribute.cpp 27 result.fVisibility.set(SkSVGVisibility(SkSVGVisibility::Type::kVisible));
SkSVGAttribute.h 81 SkTLazy<SkSVGVisibility> fVisibility;
SkSVGNode.cpp 55 const auto visibility = ctx->presentationContext().fInherited.fVisibility.get()->type();
111 fPresentationAttributes.fVisibility.set(visibility);
  /external/skqp/experimental/svg/model/
SkSVGAttribute.cpp 27 result.fVisibility.set(SkSVGVisibility(SkSVGVisibility::Type::kVisible));
SkSVGAttribute.h 81 SkTLazy<SkSVGVisibility> fVisibility;
SkSVGNode.cpp 55 const auto visibility = ctx->presentationContext().fInherited.fVisibility.get()->type();
111 fPresentationAttributes.fVisibility.set(visibility);
  /external/skia/src/gpu/gl/
GrGLUniformHandler.cpp 54 uni.fVisibility = visibility;
83 sampler.fVisibility = visibility;
105 texelBuffer.fVisibility = visibility;
111 if (fUniforms[i].fVisibility & visibility) {
117 if (fSamplers[i].fVisibility & visibility) {
123 if (fTexelBuffers[i].fVisibility & visibility) {
GrGLProgramDataManager.h 30 uint32_t fVisibility;
GrGLProgramDataManager.cpp 57 SkASSERT(sampler.fVisibility);
  /external/skqp/src/gpu/gl/
GrGLUniformHandler.cpp 54 uni.fVisibility = visibility;
83 sampler.fVisibility = visibility;
105 texelBuffer.fVisibility = visibility;
111 if (fUniforms[i].fVisibility & visibility) {
117 if (fSamplers[i].fVisibility & visibility) {
123 if (fTexelBuffers[i].fVisibility & visibility) {
GrGLProgramDataManager.h 30 uint32_t fVisibility;

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