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Searched
refs:fVisibility
(Results
1 - 25
of
26
) sorted by null
1
2
/external/skia/src/gpu/
GrProcessor.h
263
,
fVisibility
(that.
fVisibility
) {}
283
fSamplerState == that.fSamplerState &&
fVisibility
== that.
fVisibility
;
300
GrShaderFlags visibility() const { return
fVisibility
; }
312
GrShaderFlags
fVisibility
;
332
this->reset(that.fTexelConfig, that.fBuffer.get(), that.
fVisibility
);
344
fVisibility
= visibility;
350
fVisibility
== that.
fVisibility
;
[
all
...]
GrProcessor.cpp
220
fVisibility
= visibility;
230
fVisibility
= visibility;
/external/skqp/src/gpu/
GrProcessor.h
289
,
fVisibility
(that.
fVisibility
) {}
309
fSamplerState == that.fSamplerState &&
fVisibility
== that.
fVisibility
;
326
GrShaderFlags visibility() const { return
fVisibility
; }
338
GrShaderFlags
fVisibility
;
358
this->reset(that.fTexelConfig, that.fBuffer.get(), that.
fVisibility
);
370
fVisibility
= visibility;
376
fVisibility
== that.
fVisibility
;
[
all
...]
GrProcessor.cpp
220
fVisibility
= visibility;
230
fVisibility
= visibility;
/external/skia/src/gpu/vk/
GrVkUniformHandler.h
32
uint32_t
fVisibility
;
77
return fSamplers[handle.toIndex()].
fVisibility
;
88
return fTexelBuffers[handle.toIndex()].
fVisibility
;
GrVkUniformHandler.cpp
209
uni.
fVisibility
= visibility;
259
info.
fVisibility
= visibility;
287
info.
fVisibility
= visibility;
300
if (visibility == sampler.
fVisibility
) {
308
if (visibility == texelBuffer.
fVisibility
) {
319
if (kVertex_GrShaderFlag == localUniform.
fVisibility
||
320
kGeometry_GrShaderFlag == localUniform.
fVisibility
||
321
(kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.
fVisibility
) {
329
SkASSERT(kFragment_GrShaderFlag == localUniform.
fVisibility
);
343
if (visibility & localUniform.
fVisibility
) {
[
all
...]
GrVkPipelineStateDataManager.cpp
36
if (!(kFragment_GrShaderFlag & uniformInfo.
fVisibility
)) {
39
SkASSERT(kFragment_GrShaderFlag == uniformInfo.
fVisibility
);
/external/skqp/src/gpu/vk/
GrVkUniformHandler.h
32
uint32_t
fVisibility
;
77
return fSamplers[handle.toIndex()].
fVisibility
;
88
return fTexelBuffers[handle.toIndex()].
fVisibility
;
GrVkUniformHandler.cpp
211
uni.
fVisibility
= visibility;
261
info.
fVisibility
= visibility;
289
info.
fVisibility
= visibility;
302
if (visibility == sampler.
fVisibility
) {
310
if (visibility == texelBuffer.
fVisibility
) {
321
if (kVertex_GrShaderFlag == localUniform.
fVisibility
||
322
kGeometry_GrShaderFlag == localUniform.
fVisibility
||
323
(kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.
fVisibility
) {
331
SkASSERT(kFragment_GrShaderFlag == localUniform.
fVisibility
);
345
if (visibility & localUniform.
fVisibility
) {
[
all
...]
GrVkPipelineStateDataManager.cpp
36
if (!(kFragment_GrShaderFlag & uniformInfo.
fVisibility
)) {
39
SkASSERT(kFragment_GrShaderFlag == uniformInfo.
fVisibility
);
/external/skia/src/gpu/glsl/
GrGLSLVarying.cpp
52
v.
fVisibility
= kNone_GrShaderFlags;
55
v.
fVisibility
|= kVertex_GrShaderFlag;
61
v.
fVisibility
|= kGeometry_GrShaderFlag;
65
v.
fVisibility
|= kFragment_GrShaderFlag;
112
if (v.
fVisibility
& kVertex_GrShaderFlag) {
115
if (v.
fVisibility
& kGeometry_GrShaderFlag) {
121
if (v.
fVisibility
& kFragment_GrShaderFlag) {
123
if (v.
fVisibility
& kGeometry_GrShaderFlag) {
GrGLSLVarying.h
126
GrShaderFlags
fVisibility
;
/external/skqp/src/gpu/glsl/
GrGLSLVarying.cpp
44
v.
fVisibility
= kNone_GrShaderFlags;
47
v.
fVisibility
|= kVertex_GrShaderFlag;
53
v.
fVisibility
|= kGeometry_GrShaderFlag;
57
v.
fVisibility
|= kFragment_GrShaderFlag;
104
if (v.
fVisibility
& kVertex_GrShaderFlag) {
107
if (v.
fVisibility
& kGeometry_GrShaderFlag) {
113
if (v.
fVisibility
& kFragment_GrShaderFlag) {
115
if (v.
fVisibility
& kGeometry_GrShaderFlag) {
GrGLSLVarying.h
132
GrShaderFlags
fVisibility
;
/external/skia/experimental/svg/model/
SkSVGAttribute.cpp
27
result.
fVisibility
.set(SkSVGVisibility(SkSVGVisibility::Type::kVisible));
SkSVGAttribute.h
81
SkTLazy<SkSVGVisibility>
fVisibility
;
SkSVGNode.cpp
55
const auto visibility = ctx->presentationContext().fInherited.
fVisibility
.get()->type();
111
fPresentationAttributes.
fVisibility
.set(visibility);
/external/skqp/experimental/svg/model/
SkSVGAttribute.cpp
27
result.
fVisibility
.set(SkSVGVisibility(SkSVGVisibility::Type::kVisible));
SkSVGAttribute.h
81
SkTLazy<SkSVGVisibility>
fVisibility
;
SkSVGNode.cpp
55
const auto visibility = ctx->presentationContext().fInherited.
fVisibility
.get()->type();
111
fPresentationAttributes.
fVisibility
.set(visibility);
/external/skia/src/gpu/gl/
GrGLUniformHandler.cpp
54
uni.
fVisibility
= visibility;
83
sampler.
fVisibility
= visibility;
105
texelBuffer.
fVisibility
= visibility;
111
if (fUniforms[i].
fVisibility
& visibility) {
117
if (fSamplers[i].
fVisibility
& visibility) {
123
if (fTexelBuffers[i].
fVisibility
& visibility) {
GrGLProgramDataManager.h
30
uint32_t
fVisibility
;
GrGLProgramDataManager.cpp
57
SkASSERT(sampler.
fVisibility
);
/external/skqp/src/gpu/gl/
GrGLUniformHandler.cpp
54
uni.
fVisibility
= visibility;
83
sampler.
fVisibility
= visibility;
105
texelBuffer.
fVisibility
= visibility;
111
if (fUniforms[i].
fVisibility
& visibility) {
117
if (fSamplers[i].
fVisibility
& visibility) {
123
if (fTexelBuffers[i].
fVisibility
& visibility) {
GrGLProgramDataManager.h
30
uint32_t
fVisibility
;
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