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    Searched refs:facingDirection (Results 1 - 17 of 17) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
SolidSurfaceComponent.java 99 if (parentObject.facingDirection.x < 0.0f) {
103 if (parentObject.facingDirection.y < 0.0f) {
109 if (parentObject.facingDirection.x < 0.0f) {
113 if (parentObject.facingDirection.y < 0.0f) {
119 if (parentObject.facingDirection.x < 0.0f) {
123 if (parentObject.facingDirection.y < 0.0f) {
EnemyAnimationComponent.java 92 parentObject.facingDirection.x = -1.0f;
94 parentObject.facingDirection.x = 1.0f;
141 parentObject.facingDirection.x = -1.0f;
143 parentObject.facingDirection.x = 1.0f;
GenericAnimationComponent.java 37 if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) {
38 parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x);
NPCAnimationComponent.java 230 parentObject.facingDirection.x = 1;
232 parentObject.facingDirection.x = -1;
268 parentObject.facingDirection.x = 1;
270 parentObject.facingDirection.x = -1;
295 parentObject.facingDirection.x = 1;
297 parentObject.facingDirection.x = -1;
306 parentObject.facingDirection.x = 1;
308 parentObject.facingDirection.x = -1;
336 parentObject.facingDirection.x = 1;
338 parentObject.facingDirection.x = -1;
    [all...]
GameObject.java 52 public Vector2 facingDirection;
89 facingDirection = new Vector2(1, 0);
105 facingDirection.set(1.0f, 1.0f);
LauncherComponent.java 109 mLaunchDirection.multiply(parentObject.facingDirection);
127 position.x + (mLaunchEffectOffsetX * parentObject.facingDirection.x),
128 position.y + (mLaunchEffectOffsetY * parentObject.facingDirection.y),
GameObjectCollisionSystem.java 108 sFlip.flipX = (record.object.facingDirection.x < 0.0f);
109 sFlip.flipY = (record.object.facingDirection.y < 0.0f);
121 sOtherFlip.flipX = (other.object.facingDirection.x < 0.0f);
122 sOtherFlip.flipY = (other.object.facingDirection.y < 0.0f);
328 sCompareFlip.flipX = (object1.object.facingDirection.x < 0.0f);
329 sCompareFlip.flipY = (object1.object.facingDirection.y < 0.0f);
336 sCompareFlip.flipX = (object2.object.facingDirection.x < 0.0f);
337 sCompareFlip.flipY = (object2.object.facingDirection.y < 0.0f);
PatrolComponent.java 120 != Utils.sign(parentObject.facingDirection.x)) {
128 != Utils.sign(parentObject.facingDirection.x)) {
142 if (parentObject.facingDirection.x < 0.0f) {
222 == Utils.sign(parentObject.facingDirection.x)) {
251 mMaxSpeed * Utils.sign(parentObject.facingDirection.x);
SpriteComponent.java 114 updateFlip(bitmap, parentObject.facingDirection.x < 0.0f,
115 parentObject.facingDirection.y < 0.0f);
AnimationComponent.java 209 parentObject.facingDirection.x = -1.0f;
211 parentObject.facingDirection.x = 1.0f;
273 parentObject.facingDirection.x = -1.0f;
275 parentObject.facingDirection.x = 1.0f;
AttackAtDistanceComponent.java 59 == Utils.sign(parentObject.facingDirection.x));
SleeperComponent.java 80 parentObject.getImpulse().x += mAttackImpulseX * parentObject.facingDirection.x;
LaunchProjectileComponent.java 137 if (parentObject.facingDirection.x < 0.0f) {
142 if (parentObject.facingDirection.y < 0.0f) {
LifetimeComponent.java 146 parentObject.getPosition().y, parentObject.facingDirection.x < 0.0f);
GameObjectFactory.java     [all...]
HitReactionComponent.java 138 y, parent.facingDirection.x < 0.0f);
NPCComponent.java 121 parentObject.getVelocity().x = -parentObject.facingDirection.x * HIT_IMPULSE;

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