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    Searched refs:fb_max_layer (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene.h 149 unsigned fb_max_layer; member in struct:lp_scene
lp_scene.c 548 scene->fb_max_layer = max_layer;
lp_setup_point.c 359 layer = MIN2(layer, scene->fb_max_layer);
lp_rast.c 164 scene->fb_max_layer + 1,
207 for (layer = 0; layer <= scene->fb_max_layer; layer++) {
lp_setup_tri.c 231 * all layers so optimization is impossible). Need to use fb_max_layer and
240 if (!scene->fb.zsbuf && scene->fb_max_layer == 0 && !scene->had_queries) {
304 layer = MIN2(layer, scene->fb_max_layer);
    [all...]
lp_setup_line.c 336 layer = MIN2(layer, scene->fb_max_layer);

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