/external/deqp/external/openglcts/modules/gl/ |
gl4cVertexAttribBindingTests.cpp | 111 bool CheckRectColor(const std::vector<Vec3>& fb, int fb_w, int rx, int ry, int rw, int rh, const Vec3& expected) 124 const int idx = y * fb_w + x; 139 bool CheckRectColor(const std::vector<Vec4>& fb, int fb_w, int rx, int ry, int rw, int rh, const Vec4& expected) 151 const int idx = y * fb_w + x; [all...] |
gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 251 int fb_w = getWindowWidth(); local 253 glReadPixels(0, 0, fb_w, fb_h, GL_RGBA, GL_UNSIGNED_BYTE, &fb[0]); 255 for (GLint x = 0; x < fb_w; ++x, i += 4) [all...] |
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 276 int fb_w = getWindowWidth(); local 278 glReadPixels(0, 0, fb_w, fb_h, GL_RGBA, GL_UNSIGNED_BYTE, &fb[0]); 280 for (GLint x = 0; x < fb_w; ++x, i += 4) [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cVertexAttribBindingTests.cpp | 215 int fb_w = getWindowWidth(); local 217 glReadPixels(0, 0, fb_w, fb_h, GL_RGBA, GL_UNSIGNED_BYTE, &fb[0]); 219 for (GLint x = 0; x < fb_w; ++x, i += 4) [all...] |
es31cShaderImageLoadStoreTests.cpp | 246 int fb_w = getWindowWidth(); local 248 glReadPixels(0, 0, fb_w, fb_h, GL_RGBA, GL_UNSIGNED_BYTE, &fb[0]); 250 for (GLint x = 0; x < fb_w; ++x, i += 4) [all...] |
es31cShaderStorageBufferObjectTests.cpp | 272 int fb_w = getWindowWidth(); local 274 glReadPixels(0, 0, fb_w, fb_h, GL_RGBA, GL_UNSIGNED_BYTE, &fb[0]); 276 for (GLint x = 0; x < fb_w; ++x, i += 4) [all...] |