gl4cShaderSubroutineTests.cpp | 3733 GLfloat* feedback_data = (GLfloat*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); local 4176 GLvoid* feedback_data = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); local 4345 GLfloat* feedback_data = (GLfloat*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); local 4882 GLvoid* feedback_data = (GLvoid*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); local 5350 GLint* feedback_data = (GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); local 7764 GLuint* feedback_data = (GLuint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); local 7859 GLuint* feedback_data = (GLuint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); local [all...] |