/external/mesa3d/src/gallium/drivers/i915/ |
i915_batchbuffer.h | 98 size_t offset, boolean fenced) 100 return batch->iws->batchbuffer_reloc(batch, buffer, usage, offset, fenced);
|
i915_winsys.h | 123 * @fenced relocation needs a fence. 128 unsigned offset, boolean fenced);
|
/external/libdrm/intel/ |
intel_bufmgr_fake.c | 98 * fenced. 102 * Marks that the block is currently fenced (being used by rendering) 105 unsigned fenced:1; member in struct:block 129 * fenced yet. 136 struct block fenced; member in struct:_bufmgr_fake 465 block->on_hardware, block->fenced); 483 } else if (block->fenced) { 590 * Removes all objects from the fenced list older than the given fence. 599 DRMLISTFOREACHSAFE(block, tmp, &bufmgr_fake->fenced) { 600 assert(block->fenced); [all...] |
/external/mesa3d/src/gallium/winsys/svga/drm/ |
pb_buffer_simple_fenced.c | 30 * Implementation of fenced buffers. 76 * Fenced buffer list. 78 * All fenced buffers are placed in this listed, ordered from the oldest 81 struct list_head fenced; member in struct:fenced_manager 91 * Fenced buffer. 156 * Dump the fenced buffer list. 185 curr = fenced_mgr->fenced.next; 187 while(curr != &fenced_mgr->fenced) { 228 * Add the buffer to the fenced list. 245 LIST_ADDTAIL(&fenced_buf->head, &fenced_mgr->fenced); [all...] |
/external/mesa3d/src/gallium/winsys/i915/drm/ |
i915_drm_batchbuffer.c | 98 unsigned pre_add, boolean fenced) 134 if (fenced)
|
/external/mesa3d/src/gallium/auxiliary/pipebuffer/ |
pb_buffer_fenced.c | 30 * Implementation of fenced buffers. 87 * Fenced buffer list. 89 * All fenced buffers are placed in this listed, ordered from the oldest 92 struct list_head fenced; member in struct:fenced_manager 106 * Fenced buffer. 192 * Dump the fenced buffer list. 221 curr = fenced_mgr->fenced.next; 223 while (curr != &fenced_mgr->fenced) { 265 * Add the buffer to the fenced list. 282 LIST_ADDTAIL(&fenced_buf->head, &fenced_mgr->fenced); [all...] |
/external/google-styleguide/include/ |
jsguide.js | 39 // Hoedown renders fenced code blocks incompatibly with what
|