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  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/SPIRV/
spvIR.h 366 __inline Function::Function(Id id, Id resultType, Id functionType, Id firstParamId, Module& parent)
379 Instruction* param = new Instruction(firstParamId + p, typeInst->getIdOperand(p + 1), OpFunctionParameter);
SpvBuilder.cpp 1002 Id firstParamId = paramTypes.size() == 0 ? 0 : getUniqueIds((int)paramTypes.size());
1003 Function* function = new Function(getUniqueId(), returnType, typeId, firstParamId, module);
1009 addDecoration(firstParamId + p, decorations[p][d]);
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