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Searched
refs:frag_color
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/intel/blorp/
blorp_clear.c
66
nir_variable *
frag_color
= nir_variable_create(b.shader, nir_var_shader_out,
local
69
frag_color
->data.location = FRAG_RESULT_COLOR;
71
nir_copy_var(&b,
frag_color
, v_color);
/external/mesa3d/src/gallium/drivers/vc4/
vc4_nir_lower_blend.c
631
nir_ssa_def *
frag_color
= intr->src[0].ssa;
local
645
nir_ssa_def *a = nir_channel(b,
frag_color
, 3);
671
samples[i] = vc4_nir_blend_pipeline(c, b,
frag_color
, i);
676
blend_output = vc4_nir_blend_pipeline(c, b,
frag_color
, 0);
/external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp
1187
ir_variable *
frag_color
= p->shader->symbols->get_variable("gl_FragColor");
local
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...]
/external/mesa3d/src/compiler/glsl/
linker.cpp
722
find_assignment_visitor
frag_color
("gl_FragColor");
725
frag_color
.run(shader->ir);
728
if (
frag_color
.variable_found() && frag_data.variable_found()) {
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...]
Completed in 194 milliseconds