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    Searched refs:frag_color (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/intel/blorp/
blorp_clear.c 66 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, local
69 frag_color->data.location = FRAG_RESULT_COLOR;
71 nir_copy_var(&b, frag_color, v_color);
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_nir_lower_blend.c 631 nir_ssa_def *frag_color = intr->src[0].ssa; local
645 nir_ssa_def *a = nir_channel(b, frag_color, 3);
671 samples[i] = vc4_nir_blend_pipeline(c, b, frag_color, i);
676 blend_output = vc4_nir_blend_pipeline(c, b, frag_color, 0);
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 1187 ir_variable *frag_color = p->shader->symbols->get_variable("gl_FragColor"); local
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  /external/mesa3d/src/compiler/glsl/
linker.cpp 722 find_assignment_visitor frag_color("gl_FragColor");
725 frag_color.run(shader->ir);
728 if (frag_color.variable_found() && frag_data.variable_found()) {
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