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Searched
refs:fragmentShaderCount
(Results
1 - 3
of
3
) sorted by null
/hardware/qcom/display/msm8909/gpu_tonemapper/
Tonemapper.cpp
95
int
fragmentShaderCount
= 0;
99
fragmentShaders[
fragmentShaderCount
++] = version;
103
fragmentShaders[
fragmentShaderCount
++] = define;
107
fragmentShaders[
fragmentShaderCount
++] = rgba_inverse_tonemap_shader;
109
fragmentShaders[
fragmentShaderCount
++] = forward_tonemap_shader;
113
engine_loadProgram(1, &fullscreen_vertex_shader,
fragmentShaderCount
, fragmentShaders);
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Tonemapper.cpp
95
int
fragmentShaderCount
= 0;
99
fragmentShaders[
fragmentShaderCount
++] = version;
103
fragmentShaders[
fragmentShaderCount
++] = define;
107
fragmentShaders[
fragmentShaderCount
++] = rgba_inverse_tonemap_shader;
109
fragmentShaders[
fragmentShaderCount
++] = forward_tonemap_shader;
113
engine_loadProgram(1, &fullscreen_vertex_shader,
fragmentShaderCount
, fragmentShaders);
/hardware/qcom/display/msm8998/gpu_tonemapper/
Tonemapper.cpp
100
int
fragmentShaderCount
= 0;
104
fragmentShaders[
fragmentShaderCount
++] = version;
108
fragmentShaders[
fragmentShaderCount
++] = define;
112
fragmentShaders[
fragmentShaderCount
++] = rgba_inverse_tonemap_shader;
114
fragmentShaders[
fragmentShaderCount
++] = forward_tonemap_shader;
118
engine_loadProgram(1, &fullscreen_vertex_shader,
fragmentShaderCount
, fragmentShaders);
Completed in 2391 milliseconds