HomeSort by relevance Sort by last modified time
    Searched refs:fragmentShaderCount (Results 1 - 3 of 3) sorted by null

  /hardware/qcom/display/msm8909/gpu_tonemapper/
Tonemapper.cpp 95 int fragmentShaderCount = 0;
99 fragmentShaders[fragmentShaderCount++] = version;
103 fragmentShaders[fragmentShaderCount++] = define;
107 fragmentShaders[fragmentShaderCount++] = rgba_inverse_tonemap_shader;
109 fragmentShaders[fragmentShaderCount++] = forward_tonemap_shader;
113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders);
  /hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Tonemapper.cpp 95 int fragmentShaderCount = 0;
99 fragmentShaders[fragmentShaderCount++] = version;
103 fragmentShaders[fragmentShaderCount++] = define;
107 fragmentShaders[fragmentShaderCount++] = rgba_inverse_tonemap_shader;
109 fragmentShaders[fragmentShaderCount++] = forward_tonemap_shader;
113 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders);
  /hardware/qcom/display/msm8998/gpu_tonemapper/
Tonemapper.cpp 100 int fragmentShaderCount = 0;
104 fragmentShaders[fragmentShaderCount++] = version;
108 fragmentShaders[fragmentShaderCount++] = define;
112 fragmentShaders[fragmentShaderCount++] = rgba_inverse_tonemap_shader;
114 fragmentShaders[fragmentShaderCount++] = forward_tonemap_shader;
118 engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders);

Completed in 2391 milliseconds