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Searched
refs:fragmentShaders
(Results
1 - 3
of
3
) sorted by null
/hardware/qcom/display/msm8909/gpu_tonemapper/
Tonemapper.cpp
94
const char *
fragmentShaders
[3];
99
fragmentShaders
[fragmentShaderCount++] = version;
103
fragmentShaders
[fragmentShaderCount++] = define;
107
fragmentShaders
[fragmentShaderCount++] = rgba_inverse_tonemap_shader;
109
fragmentShaders
[fragmentShaderCount++] = forward_tonemap_shader;
113
engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount,
fragmentShaders
);
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Tonemapper.cpp
94
const char *
fragmentShaders
[3];
99
fragmentShaders
[fragmentShaderCount++] = version;
103
fragmentShaders
[fragmentShaderCount++] = define;
107
fragmentShaders
[fragmentShaderCount++] = rgba_inverse_tonemap_shader;
109
fragmentShaders
[fragmentShaderCount++] = forward_tonemap_shader;
113
engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount,
fragmentShaders
);
/hardware/qcom/display/msm8998/gpu_tonemapper/
Tonemapper.cpp
99
const char *
fragmentShaders
[3];
104
fragmentShaders
[fragmentShaderCount++] = version;
108
fragmentShaders
[fragmentShaderCount++] = define;
112
fragmentShaders
[fragmentShaderCount++] = rgba_inverse_tonemap_shader;
114
fragmentShaders
[fragmentShaderCount++] = forward_tonemap_shader;
118
engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount,
fragmentShaders
);
Completed in 69 milliseconds