/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 265 const char* fsCode = getFragmentShaderCode(); 276 if (!buildProgram(m_po_id, (fsCode) ? m_fs_id : 0, (fsCode) ? 1 : 0 /* part */, (fsCode) ? &fsCode : 0,
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esextcGeometryShaderAdjacency.cpp | 279 const char* fsCode = getFragmentShaderCode(); 307 if (!buildProgram(m_po_id, m_fs_id, 1, /* parts */ &fsCode, (gsCode) ? m_gs_id : 0, (gsCode) ? 1 : 0,
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArrayImageOperations.cpp | 795 const char* fsCode = getFragmentShaderCodeBoilerPlate(); 798 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode)) 814 const char* fsCode = getFragmentShaderCode(); 817 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode)) 836 const char* fsCode = getFragmentShaderCodeBoilerPlate(); 839 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_gs_id, 1 /* part */, &gsCode, m_vs_id, 862 const char* fsCode = getFragmentShaderCodeBoilerPlate(); 865 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_id, [all...] |
esextcTextureCubeMapArrayImageTextureSize.cpp | 544 const char* fsCode = getFragmentShaderCode(); 551 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode)) 668 const char* fsCode = getFragmentShaderCode(); 677 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_gs_id, 1 /* part */, &gsCode, m_vs_id, 1 /* part */, 825 const char* fsCode = getFragmentShaderCode(); 836 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tcs_id, 1 /* part */, &tcsCode, m_tes_id, 1 /* part */, [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
esextcGPUShader5SamplerArrayIndexing.cpp | 156 const char* fsCode = getFragmentShaderCode(); 159 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode))
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esextcGPUShader5FmaPrecision.cpp | 183 const char* fsCode = getFragmentShaderCode(); 187 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCodeStr))
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
esextcTextureBufferOperations.cpp | 234 const char* fsCode = fsSource.c_str(); 237 if (!buildProgram(m_po_vs_fs_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode)) 906 const char* fsCode = fsSource.c_str(); 909 if (!buildProgram(m_fb_po_id, m_fb_fs_id, 1, &fsCode, m_fb_vs_id, 1, &vsCode)) [all...] |
esextcTextureBufferActiveUniformValidation.cpp | 536 const char* fsCode = getFragmentShaderCode(); 539 if (!buildProgram(m_po_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode))
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esextcTextureBufferTextureBufferRange.cpp | 923 const char* fsCode = fsSource.c_str(); 926 if (!buildProgram(m_vsfs_po_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode)) [all...] |