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    Searched refs:fsCode (Results 1 - 9 of 9) sorted by null

  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp 265 const char* fsCode = getFragmentShaderCode();
276 if (!buildProgram(m_po_id, (fsCode) ? m_fs_id : 0, (fsCode) ? 1 : 0 /* part */, (fsCode) ? &fsCode : 0,
esextcGeometryShaderAdjacency.cpp 279 const char* fsCode = getFragmentShaderCode();
307 if (!buildProgram(m_po_id, m_fs_id, 1, /* parts */ &fsCode, (gsCode) ? m_gs_id : 0, (gsCode) ? 1 : 0,
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayImageOperations.cpp 795 const char* fsCode = getFragmentShaderCodeBoilerPlate();
798 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode))
814 const char* fsCode = getFragmentShaderCode();
817 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode))
836 const char* fsCode = getFragmentShaderCodeBoilerPlate();
839 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_gs_id, 1 /* part */, &gsCode, m_vs_id,
862 const char* fsCode = getFragmentShaderCodeBoilerPlate();
865 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_id,
    [all...]
esextcTextureCubeMapArrayImageTextureSize.cpp 544 const char* fsCode = getFragmentShaderCode();
551 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode))
668 const char* fsCode = getFragmentShaderCode();
677 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_gs_id, 1 /* part */, &gsCode, m_vs_id, 1 /* part */,
825 const char* fsCode = getFragmentShaderCode();
836 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tcs_id, 1 /* part */, &tcsCode, m_tes_id, 1 /* part */,
    [all...]
  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5SamplerArrayIndexing.cpp 156 const char* fsCode = getFragmentShaderCode();
159 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode))
esextcGPUShader5FmaPrecision.cpp 183 const char* fsCode = getFragmentShaderCode();
187 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCodeStr))
  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferOperations.cpp 234 const char* fsCode = fsSource.c_str();
237 if (!buildProgram(m_po_vs_fs_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode))
906 const char* fsCode = fsSource.c_str();
909 if (!buildProgram(m_fb_po_id, m_fb_fs_id, 1, &fsCode, m_fb_vs_id, 1, &vsCode))
    [all...]
esextcTextureBufferActiveUniformValidation.cpp 536 const char* fsCode = getFragmentShaderCode();
539 if (!buildProgram(m_po_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode))
esextcTextureBufferTextureBufferRange.cpp 923 const char* fsCode = fsSource.c_str();
926 if (!buildProgram(m_vsfs_po_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode))
    [all...]

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