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    Searched refs:fs_id (Results 1 - 18 of 18) sorted by null

  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleGetActiveUniformTests.hpp 56 glw::GLint fs_id; member in class:glcts::MultisampleTextureGetActiveUniformSamplersTest
es31cTextureStorageMultisampleGetActiveUniformTests.cpp 155 , fs_id(0)
175 fs_id = gl.createShader(GL_FRAGMENT_SHADER);
187 gl.deleteShader(fs_id);
208 gl.attachShader(po_id, fs_id);
218 gl.shaderSource(fs_id, 1, /* count */
223 gl.shaderSource(fs_id, 1, /* count */
229 gl.compileShader(fs_id);
232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
es31cTextureStorageMultisampleFunctionalTests.hpp 76 glw::GLuint fs_id; member in class:glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest
103 glw::GLuint fs_id; member in class:glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest
202 glw::GLuint fs_id; member in class:glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest
225 glw::GLuint fs_id; member in class:glcts::MultisampleTextureFunctionalTestsTextureSizeVertexShadersTest
es31cTextureStorageMultisampleFunctionalTests.cpp 267 , fs_id(0)
319 if (fs_id != 0)
321 gl.deleteShader(fs_id);
323 fs_id = 0;
375 fs_id = gl.createShader(GL_FRAGMENT_SHADER);
427 /* Configure body of fs_id fragment shader */
439 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL);
440 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for fragment shader of fs_id id");
461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id };
486 gl.attachShader(po_id, fs_id);
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  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTCTE.hpp 126 glw::GLuint fs_id; member in struct:glcts::TessellationShaderTCTEDataPassThrough::_run
147 fs_id = 0;
222 glw::GLuint fs_id; member in struct:glcts::TessellationShaderTCTEgl_MaxPatchVertices_Position_PointSize::_run
247 : fs_id(0)
392 glw::GLuint fs_id; member in struct:glcts::TessellationShaderTCTEgl_TessLevel::_test_descriptor
403 fs_id = 0;
474 glw::GLuint fs_id; member in struct:glcts::TessellationShaderTCTEgl_PatchVerticesIn::_test_descriptor
484 fs_id = 0;
esextcTessellationShaderPoints.hpp 100 glw::GLint fs_id; member in struct:glcts::TessellationShaderPointsgl_PointSize::_test_descriptor
117 fs_id = 0;
esextcTessellationShaderPoints.cpp 108 if (test.fs_id != 0)
110 gl.deleteShader(test.fs_id);
492 test.fs_id = gl.createShader(GL_FRAGMENT_SHADER);
521 buildProgram(test.po_id, test.fs_id, test.fs_id ? 1 : 0, &test.fs_body, test.gs_id, test.gs_id ? 1 : 0,
    [all...]
esextcTessellationShaderTCTE.cpp 136 if (run.fs_id != 0)
138 gl.deleteShader(run.fs_id);
140 run.fs_id = 0;
309 run.fs_id = gl.createShader(GL_FRAGMENT_SHADER);
322 gl.attachShader(run.po_id, run.fs_id);
365 shaderSourceSpecialized(run.fs_id, 1 /* count */, &fs_body);
759 const glw::GLuint shaders[] = { run.fs_id, run.gs_id, run.tcs_id, run.tes_id, run.vs_id };
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  /hardware/intel/common/libmix/mix_vbp/viddec_fw/fw/codecs/h264/parser/
mix_vbp_h264_stubs.c 417 uint8_t fs_id = pInfo->dpb.fs_dpb_idc[i]; local
419 if(viddec_h264_get_is_non_existent(&(pInfo->dpb.fs[fs_id])) == 0)
421 wi.vwi_type = VIDDEC_WORKLOAD_DPB_ACTIVE_FRAME_0+fs_id;
422 wi.ref_frame.reference_id = fs_id;
442 uint8_t fs_id = pInfo->dpb.fs_dpb_idc[i]; local
444 if(viddec_h264_get_is_non_existent(&(pInfo->dpb.fs[fs_id])) == 0)
447 wi.data.data_offset = fs_id;
448 //printf("is_used = %d, tpoc = %d, bpoc = %d\n", pInfo->dpb.fs[fs_id].is_used, pInfo->dpb.fs[fs_id].top_field.poc, pInfo->dpb.fs[fs_id].bottom_field.poc)
    [all...]
viddec_h264_workload.c 1123 uint8_t fs_id = pInfo->dpb.fs_dpb_idc[i]; local
1148 uint8_t fs_id = pInfo->dpb.fs_dpb_idc[i]; local
    [all...]
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRendering.hpp 143 glw::GLuint fs_id; member in struct:glcts::GeometryShaderLayeredRendering::__anon17561
esextcGeometryShaderLayeredRendering.cpp 193 return buildProgram(test->po_id, test->fs_id, test->n_fs_parts, test->fs_parts, test->gs_id, test->n_gs_parts,
295 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fs_id = gl.createShader(GL_FRAGMENT_SHADER);
299 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER);
303 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fs_id = gl.createShader(GL_FRAGMENT_SHADER);
307 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER);
644 if (m_tests[n_current_test].fs_id != 0)
646 gl.deleteShader(m_tests[n_current_test].fs_id);
esextcGeometryShaderInput.hpp 158 glw::GLint fs_id; member in struct:glcts::GeometryShader_gl_in_ArrayLengthTest::Case
esextcGeometryShaderInput.cpp 783 if (0 != info.fs_id)
785 gl.deleteShader(info.fs_id);
836 info.fs_id = gl.createShader(GL_FRAGMENT_SHADER);
848 if (false == buildProgram(info.po_id, info.fs_id, 1 /* number of fragment shader code parts */,
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  /prebuilts/sdk/update_prebuilts/
update_prebuilts.py     [all...]
  /external/syslinux/extlinux/
ufs_fs.h 216 __fs32 fs_id[2]; /* file system id */ member in struct:ufs_super_block
  /external/deqp/external/openglcts/modules/gl/
gl4cPipelineStatisticsQueryTests.cpp 1693 glw::GLuint fs_id = 0; local
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gl4cSparseBufferTests.cpp 198 glw::GLuint fs_id = 0; local
206 fs_id = gl.createShader(GL_FRAGMENT_SHADER);
220 gl.attachShader(po_id, fs_id);
232 gl.shaderSource(fs_id, n_fs_body_parts, fs_body_parts, NULL); /* length */
242 const glw::GLuint so_ids[] = { fs_id, vs_id };
299 if (fs_id != 0)
301 gl.deleteShader(fs_id);
303 fs_id = 0;
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