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    Searched refs:fullPixelPositionRegister (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/Renderer/
SetupProcessor.cpp 28 extern bool fullPixelPositionRegister;
76 bool vPosZW = (context->pixelShader && context->pixelShader->isVPosDeclared() && fullPixelPositionRegister);
QuadRasterizer.cpp 27 extern bool fullPixelPositionRegister;
343 return state.depthTestActive || state.pixelFogActive() || (shader && shader->isVPosDeclared() && fullPixelPositionRegister);
348 return state.perspective || (shader && shader->isVPosDeclared() && fullPixelPositionRegister);
Renderer.hpp 60 bool fullPixelPositionRegister;
71 true, // fullPixelPositionRegister
82 false, // fullPixelPositionRegister
Renderer.cpp 48 extern bool fullPixelPositionRegister;
111 sw::fullPixelPositionRegister = conventions.fullPixelPositionRegister;
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Context.cpp 33 bool fullPixelPositionRegister = false;
  /external/swiftshader/src/Shader/
PixelProgram.cpp 26 extern bool fullPixelPositionRegister;
45 if(fullPixelPositionRegister)
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