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Searched
refs:fullPixelPositionRegister
(Results
1 - 6
of
6
) sorted by null
/external/swiftshader/src/Renderer/
SetupProcessor.cpp
28
extern bool
fullPixelPositionRegister
;
76
bool vPosZW = (context->pixelShader && context->pixelShader->isVPosDeclared() &&
fullPixelPositionRegister
);
QuadRasterizer.cpp
27
extern bool
fullPixelPositionRegister
;
343
return state.depthTestActive || state.pixelFogActive() || (shader && shader->isVPosDeclared() &&
fullPixelPositionRegister
);
348
return state.perspective || (shader && shader->isVPosDeclared() &&
fullPixelPositionRegister
);
Renderer.hpp
60
bool
fullPixelPositionRegister
;
71
true, //
fullPixelPositionRegister
82
false, //
fullPixelPositionRegister
Renderer.cpp
48
extern bool
fullPixelPositionRegister
;
111
sw::
fullPixelPositionRegister
= conventions.
fullPixelPositionRegister
;
[
all
...]
Context.cpp
33
bool
fullPixelPositionRegister
= false;
/external/swiftshader/src/Shader/
PixelProgram.cpp
26
extern bool
fullPixelPositionRegister
;
45
if(
fullPixelPositionRegister
)
[
all
...]
Completed in 156 milliseconds