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Searched
refs:gb_shader
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/gallium/drivers/svga/
svga_shader.c
270
variant->
gb_shader
= sws->shader_create(sws, type,
273
if (!variant->
gb_shader
)
276
ret = SVGA3D_BindGBShader(svga->swc, variant->
gb_shader
);
304
variant->
gb_shader
= swc->shader_create(swc,
308
if (!variant->
gb_shader
) {
322
ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->
gb_shader
,
331
swc->shader_destroy(swc, variant->
gb_shader
);
332
variant->
gb_shader
= NULL;
410
variant ? variant->
gb_shader
: NULL;
440
if (svga_have_gb_objects(svga) && variant->
gb_shader
) {
[
all
...]
svga_state_fs.c
379
svga->state.hw_draw.fs->
gb_shader
,
386
svga->state.hw_draw.fs->
gb_shader
,
390
svga->state.hw_draw.fs->
gb_shader
);
svga_shader.h
150
struct svga_winsys_gb_shader *
gb_shader
;
member in struct:svga_shader_variant
svga_state_gs.c
149
gbshader = svga->state.hw_draw.gs->
gb_shader
;
svga_state_vs.c
221
gbshader = svga->state.hw_draw.vs->
gb_shader
;
/external/mesa3d/src/gallium/winsys/svga/drm/
vmw_context.c
692
struct svga_winsys_gb_shader *
gb_shader
=
local
695
if (!
gb_shader
)
698
shader = vmw_svga_winsys_shader(
gb_shader
);
701
return
gb_shader
;
Completed in 95 milliseconds