HomeSort by relevance Sort by last modified time
    Searched refs:gb_shader (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/gallium/drivers/svga/
svga_shader.c 270 variant->gb_shader = sws->shader_create(sws, type,
273 if (!variant->gb_shader)
276 ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader);
304 variant->gb_shader = swc->shader_create(swc,
308 if (!variant->gb_shader) {
322 ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->gb_shader,
331 swc->shader_destroy(swc, variant->gb_shader);
332 variant->gb_shader = NULL;
410 variant ? variant->gb_shader : NULL;
440 if (svga_have_gb_objects(svga) && variant->gb_shader) {
    [all...]
svga_state_fs.c 379 svga->state.hw_draw.fs->gb_shader,
386 svga->state.hw_draw.fs->gb_shader,
390 svga->state.hw_draw.fs->gb_shader);
svga_shader.h 150 struct svga_winsys_gb_shader *gb_shader; member in struct:svga_shader_variant
svga_state_gs.c 149 gbshader = svga->state.hw_draw.gs->gb_shader;
svga_state_vs.c 221 gbshader = svga->state.hw_draw.vs->gb_shader;
  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_context.c 692 struct svga_winsys_gb_shader *gb_shader = local
695 if (!gb_shader)
698 shader = vmw_svga_winsys_shader(gb_shader);
701 return gb_shader;

Completed in 95 milliseconds