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    Searched refs:getCompileStatus (Results 1 - 12 of 12) sorted by null

  /external/deqp/modules/gles31/functional/
es31fNegativeSampleVariablesTests.cpp 63 testFailed = !shader.getCompileStatus();
68 testFailed = shader.getCompileStatus();
es31fNegativePreciseTests.cpp 155 if (shader.getCompileStatus())
es31fNegativeShaderDirectiveTests.cpp 94 testFailed = !shader.getCompileStatus();
99 testFailed = shader.getCompileStatus();
es31fProgramStateQueryTests.cpp 390 TCU_CHECK_MSG(vtxShader.getCompileStatus() && frgShader.getCompileStatus(), "failed to build shaders");
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es31fShaderMultisampleInterpolationTests.cpp     [all...]
es31fGeometryShaderTests.cpp     [all...]
es31fNegativeShaderFunctionTests.cpp 194 if (shader.getCompileStatus())
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  /external/deqp/framework/opengl/
gluShaderProgram.hpp 95 bool getCompileStatus (void) const { return getInfo().compileOk; }
gluShaderProgram.cpp 340 shadersOk = shadersOk && m_shaders[shaderType].back()->getCompileStatus();
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 738 if (!shader.getCompileStatus())
  /external/deqp/modules/glshared/
glsLifetimeTests.cpp 114 TCU_CHECK(getCompileStatus());
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 798 if (!shader.getCompileStatus())
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